Empty Glass Pitchers can only be filled by targeting a Water Trough (Crafted or Deeded version), or another water container or beverage with water. I have written a fix that will enable Pitchers to be filled using static troughs, water barrels and moving water tiles (non-still water, like waterfalls, rapids, etc). Entirely new section of code added, spans lines 804 to 826 in Scripts/Items/Food/Beverage.cs Original file version: SVN REV 885 Code: else if (targ is StaticTarget) { StaticTarget src = (StaticTarget)targ; if (src == null) return; if (src.ItemID >= 2881 && src.ItemID <= 2884 || src.ItemID == 3707 || src.ItemID == 5453 || src.ItemID >= 13549 && src.ItemID <= 13608) { if (!from.InRange(src.Location, 2) || !from.InLOS(src)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return; } this.Content = BeverageType.Water; this.Poison = null; this.Poisoner = null; this.Quantity = this.MaxQuantity; from.SendLocalizedMessage(1010089); // You fill the container with water. } } -----------------------------------------