Level System 2.0.3 Ki Frosts - Level System Current Version : 2.0.3 Description: A system that gives your players a level off of the experience they get from either their skills or their kills, depending on which one is activated. There are three different styles: Classic - A System that goes off of player skill levels. Enviroment - A System that gives experience off of all things killed, including players. PvP - A System that gives experience off of player kills. Players levels cannot exceed 100, easily changeable in code, unless they use a max level scroll. Installation: If you are using a clean install of RunUO 2.0, you can replace PlayerMobile.CS, BaseCreature.CS Titles.CS and CharacteCreation.CS with mine. IF you arnt, see the install.rtf included in the download. Warning: Since there are three systems, which means multiple activation points, there must not be more than one system activated at a time. This can hae alot of unwanted results. And "Level System" must always stay activated for any of the others to work at all. Other Items: A max level fix stone - Older players use the stone and merge in and can now start leveling. Level On Item Example - An item that shows you how to add a level requirment to weapons or armor. A max level scroll - An item that when used by a player ups there max level a little ways. They can get it all the way to 120 with enough of them. Future Updates: Add a base script for items, weapons, shields armor, etc. Change activation style to be easier and worry free. Special Thanks: Kalamin - Didnt get credit last time becuase I couldnt remember your name, finally tracked you down. Lots of this system came from his "Idea" he had posted. Every One Else In Script Support - for sticking with me and helping with the errors.