I released this a while back. Since then, I discovered that it had some holes in it which allowed players to exploit it for unlimited gains. I have fixed that problem. This Skill Ball allows you to use up points in increments of 1 or 5. You don't have to use up the ball all at once. GM's are able to raise or lower freely. When created in a script, you can specify the number of points: "new SkillBall(100)" would give you a Skill Ball with 100 points on it, or you can give a random number: "new SkillBall(50, 75)" would give a random number of points between 50 and 75. If you create it in game, you can either use the default constructor, which will generate a ball with a random number of points between 15 and 50, or you can use a number: "[add SkillBall 60" to give a specific number of points. This is also made to work on Servers with different numbers of Skills available. If you have set the Core.SA, Core.ML, Core.SE, or Core.AOS variables, it will take that into account, and only display the number of skills available on your Server. Note: This includes support for the 3 new SA skills (Imbuing, Throwing, Mysticism.) New File Uploaded with a check to see if the SkillsTotal reaches the SkillsCap.