http://www.runuo.com/community/threads/better-explosion-potion.533167/#post-3966508 It has been a while since I posted something new up here for every one (most that I develop are so encoded with my custom stuff, that they would not work for everyone) But this one is generic How to make a better explosion potion - use this replacement script What it does: It Allows you to add in different types of damage So it is not just fire damage, can be any mixture like the example script has a vile of toxic acid that does 50% phy and 50% poison damage how to install: back up current BaseExplosionPotion.cs and replace it with the one here restart the server existing ones are not effected by the change How to use: in making a new explosion potion, just have to modify the 5 numbers to what you want in this line: (from my example) public VileOfEnhancedToxicAcid( ) : base( PotionEffect.ExplosionEnhanced, 50, 0, 0, 50, 0 ) the numbers are phy, fire, cold, poison, & energy can actually use my example for any one you want to make, just change names, numbers, etc around and you have a new type of explosion potion enjoy ps, can use how ever you want, modify, spindle, mutilate, etc but if you repost in any way, please give credit where credit is due