http://www.runuo.com/community/threads/runuo-svn-663-ml-custom-slayer-title-system.466987/ Slayer Title System for RunUO SVN 663 + ML Using these scripts will allow shard administrators to create fun kill-based titles that players can earn. This is a simple system that allows you to create as many slayer title systems as you want. An example system is included. The system uses attachments to track slayer title progression. In the example system, the player is awarded to following titles: •Hunter of Mutton after 50 sheep kills. •Master of the Feast after 100 sheep kills. •Mammoth of the Wool after 250 sheep kills. Each time a new title is awarded, the previous title is removed. Customization of Core System: To modify the system to allow tracking of kills, open the BaseCreature.cs script and locate the following code. Code: public virtual void OnKilledBy( Mobile mob ) { if ( m_Paragon && Paragon.CheckArtifactChance( mob, this ) ) Paragon.GiveArtifactTo( mob ); } Now change the code to: Code: public virtual void OnKilledBy( Mobile mob ) { if ( m_Paragon && Paragon.CheckArtifactChance( mob, this ) ) Paragon.GiveArtifactTo( mob ); if (mob is PlayerMobile) Server.SlayerTitles.BaseSlayerTitle.OnKilledByEvent(this, ((PlayerMobile)mob)); }Disclaimer: This is a beta version of the scripts that I have been testing on my internal shard. I have not experienced any problems using this system. Even so, I have labeled this a beta version of the script and am happy to correct any errors that you fine folks might run across. There is one core change required to implement these scripts. I sincerely hope these scripts will help someone out there. Dougan Ironfist