http://www.runuo.com/community/threads/simple-fix-for-base-weapon-armor.95423/#post-3908023 Simple fix for base weapon & armor there is a "short" coming in baseweapon and basearmor that does not show if the item has an int or dex requirement to use it it does for str requirement, but not for dex or int and here are the simple fixes in baseweapon find: Code: int strReq = AOS.Scale( StrRequirement, 100 - GetLowerStatReq() ); if ( strReq > 0 ) list.Add( 1061170, strReq.ToString() );and modify it to look like this Code: int strReq = AOS.Scale( StrRequirement, 100 - GetLowerStatReq() ); int intReq = AOS.Scale( IntRequirement, 100 - GetLowerStatReq() ); int dexReq = AOS.Scale( DexRequirement, 100 - GetLowerStatReq() ); if ( strReq > 0 ) list.Add( 1061170, strReq.ToString() ); if ( dexReq > 0 ) list.Add( 1060658, "{0}\t{1}", "dexterity requirement", dexReq.ToString() ); if ( intReq > 0 ) list.Add( 1060662, "{0}\t{1}", "intelligence requirement", intReq.ToString() );and base armor is even easier find Code: if ( (prop = ComputeStatReq( StatType.Str )) > 0 ) list.Add( 1061170, prop.ToString() );and add 2 line to make it look like this: Code: if ( (prop = ComputeStatReq( StatType.Str )) > 0 ) list.Add( 1061170, prop.ToString() ); if ( (prop = ComputeStatReq( StatType.Dex )) > 0 ) list.Add( 1060658, "{0}\t{1}", "dexterity requirement", prop.ToString() ); if ( (prop = ComputeStatReq( StatType.Int )) > 0 ) list.Add( 1060662, "{0}\t{1}", "intelligence requirement", prop.ToString() );and now your weapon and armor will disply str, dex and int requirements instead of just str ones can do the same for base clothing - it is the same as basearmor ***but you must also add in the variable for dex & int requirements ****Note Edited on the base armor one, it has been fixed - my bad on copy mustake