12 Custom Mounts and a Sphinx Greetings, I kinda went on a ridable creature spree the past couple of days, (once on a roll it is hard to quit) and these are the final outcome. I tried several other creatures as well but they just weren't quite tall enough in most cases and in one case (the rune beetle) was way to big. If anyone knows how to adjust the x and y axis' to change the character's position I would love to know how. Anyway, thanks a ton to Yuri99's FAQ and Tannis' wonderful scripts (her drake, skele drag and polar bear are included in this package) for making it possible for me to learn what to do. The list of creatures that this package contains: Tannis's Scripts: Ridable Drake Ridable Polar Bear Ridable Skeletal Dragon Done by me: Ridable Antlion Ridable Fleshrenderer Ridable Gaman Ridable Revenant Lion Ridable Packhorse Ridable Packllama (You can actually use these guys like a beetle as I just modified the beetle's script. *elbows Yuri99 and winks*) Ridable Wyvern And my personal favorite, a Ridable Sphinx (the regular Sphinx is in here too!) Added by me: Ridable Mephitis (Per request I scripted Mephitis, however, the graphics don't line up all that great but there you are.) If anyone has any problem with these please let me know. For some reason some of them leave tracers behind on my local server, but that might be because I've been having some connection problems. I'd love it if others who use this package would let me know if they have the same problem or not. Also, there seems to be some tiling problems with some like the wyvern for instance that would be awesome if I knew how to bring it to the fore front, if anyone has any ideas on how to change that it would make it possible to do more mounts that actually work. I'm pretty sure it'll be the x and y axis but no clue as to where that would be, I looked at the BaseMount file thinking that it might be there but i didn't see anything that looked like those kinds of numbers. If anyone has any ideas, please PM me as this isn't the place for it. =) To Install: Drop script files into your custom script folder.. Upload the tiledata and anim file as a .rar file to a webspace... Patch it through UOGateway... Enjoy!! Updated! Sorry I seem to have added the wrong tiledata.mul to the .rar... I've fixed it and it should work fine now. And I left the pack creatures that way because I was requested to do so, you can of course edit them anyway you wish..... I also added a ridable Mephitis to this list per request.... The .rar has been updated with the script and the correct tiledata.mul... It has come to my attention that the ridable sphinx crashes the client during the death of most monsters... I have asked about this but it seems that there isn't much I can do about it... Please keep that in mind if you use these on your shard... I actually recommend using one of the earlier scripts for this mount as it doesn't seem they had a problem with it....... It seems I forgot to make both Mephitis and the fleshrenderer tamable... Opps.... hehe.. Thanks for catching that LadyRhia... It also seems that some are still getting the lich body with the poor packhorse...If this is the case please do the following steps... Download mulpatcher... you can google it ...I found it on Ultima Online Builder... Load it up and open the tiledata.mul file which you unzipped.... In the Tiledata(S) menu... scroll down to the bottom.. you will find all the custom mounts (Drake, polarbear, and skeledragon are above the ballista) Double check to make sure the packhorses animid is 0x123... Next...Open up the rpackhorse.cs script, scroll down to about line 19 and make sure that it looks similar to the following..... Code: public Rpackhorse ( string name ) : base( name, 0x123, 0x3FF6, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) If either of these are not 0x123, we have found the problem... otherwise please let me know so we can do some more troubleshooting for you.....