http://www.runuo.com/community/threads/osi-style-treasure-hunting.527230/ *UPDATED [29th Dec 2012] 12:30pm* ===================== RECENT UPDATES ============================= * Had the wrong version of TreasureMapChest.cs in the new RunUO 2.2 .rar - The right one is in there now * 29/12/12 -------- * - A Random Item will now Disintergrate into a pile of dust on a failed lockpicking attempt > * - Removed Tasty Treats from Chest Loot (Treat script is odd) 08/12/12 -------- *- Added Lvl 7 Diabolical Maps *- Added Skeleton Keys & Master Skeleton Keys *- Added Cold Drake, Frost Dragon and Renegade Changling *- Decoded Maps will Reset Location after 30 Days if uncompleted ================================================================= Note - There are 2 versions - One for RunUO 2.2 (without ML + SA) = [ OSI TreasureHunting (RunUO 2.2).rar ] - The other is for users with ML + SA = [ OSI TreasureHunting (ML + SA).rar ] I made my Treasure Hunting much more like OSI's new 'Random' map system a while ago. Instead of having preset treasure map location, this generates a totally 'random' treasure location for all maps (Tram, Fel, Ilshenar, Tokuno, Malas and TerMur) and adds Imbuing ingredients to the Treasure loot. You need the SA imbuing ingredient scripts and some of the SA creature scripts - However the script is easily modifiable to remove TerMur stuff. (Didn't know if there was a script like this already but I can't see one) Enjoy Any problems just let me know. ==================== INSTALLATION ================================ Replace/Merge the following files - * - MapItem.cs ( Scripts\Items\Maps ) * - TreasureMap.cs ( Scripts\Items\Maps ) * - TreasureMapChest.cs ( Scripts\Items\Containers ) * - LockPick.cs ( Scripts\Items\Skill Items\Thief ) Place the other files in your custom script folder (anywhere in Scripts will do) ===================================================================