http://www.runuo.com/community/threads/osi-style-treasure-hunting.527230/ ------------------------------- *UPDATED [8th Dec 2012] 11:55* *- Added Lvl 7 Diabolical Maps *- Added Skeleton Keys & Master Skeleton Keys *- Added Cold Drake, Frost Dragon and Renegade Changling *- Decoded Maps will Reset Location after 30 Days if uncompleted I made my Treasure Hunting much more like OSI's new 'Random' map system a while ago. Instead of having preset treasure map location, this generates a totally 'random' treasure location for all maps (Tram, Fel, Ilshenar, Tokuno, Malas and TerMur) and adds Imbuing ingredients to the Treasure loot. You need the SA imbuing ingredient scripts and some of the SA creature scripts - However the script is easily modifiable to remove TerMur stuff. Just overwrite the MapItem.cs, TreasureMap.cs and TreasureMapChest.cs and add the CreepingVines.cs somewhere and there you go.. OSI style treasure system (Didn't know if there was a script like this already but I can't see one) Enjoy Any problems just let me know. ------------------------------- Hey, the errors is a dumb mistake I've made.. I forgot, I modded my Loot.cs to add Gargoyle items when in Termur I'll sort that out immediately! Map locations are completely random.. no more Rune Library I'm afraid (I miss those days lol) Any accessible land tile may be choosen by the Script. The [add command is used like this - [add TreasureMap lvl map - i.e [add TreasureMap 5 Ilshenar It uses this bit of the TreasureMap.cs to generate a random spot in the appropriate map(Then checks it's ok) [add TreasureMap 5 Ilshenar Code: if (t_map == Map.Trammel || t_map == Map.Trammel) { tx = Utility.Random(4080) + 1; ty = Utility.Random(5100) + 1; tz = t_map.GetAverageZ(tx, ty); }*- No Grubber I'm afraid.. couldn't find the anim. I wanna put it in though if I find it. Also gonna add items disintergrating into powder when Lockpicking fails. *- Skeleton key is on my 'To-Do' list.. currently it's not in this script. *- Gonna code in the lvl 7 maps after posting this (and put in skeleton keys), and also fix the Loot error.. thx for letting me know Kisor, I shoulda spotted that *- Level 2 upwards have the random Imbuing Ingredients in, I'm keeping to the Official Treasure Loot table as I can, same with the Guardian creature spawns