// Scripted by Jumpnjahosofat // //Modded by Velius// using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Items { public class SashDeed : Item { [Constructable] public SashDeed () : this( null ) { } [Constructable] public SashDeed ( string name ) : base ( 0x14F0 ) { Name = "A Random Sash Prize Ticket"; Hue = 144; } public SashDeed ( Serial serial ) : base ( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage(1042001); } else { /////////////////Prize Sash Deed switch (Utility.Random(7)) { case 0: from.AddToBackpack(new Ltsash()); break; case 1: from.AddToBackpack(new Ltsashg()); break; case 2: from.AddToBackpack(new Ltsashh()); break; case 3: from.AddToBackpack(new Ltsashj()); break; case 4: from.AddToBackpack(new Ltsashc()); break; case 5: from.AddToBackpack(new Ltsashv()); break; case 6: from.AddToBackpack(new Ltsashw()); break; } this.Delete(); } } public override void Serialize ( GenericWriter writer) { base.Serialize ( writer ); writer.Write ( (int) 0); } public override void Deserialize( GenericReader reader ) { base.Deserialize ( reader ); int version = reader.ReadInt(); } } }