This is just an example of what the UOMap ActiveX control
looks like.
To manipulate it, simply click on the command words.
I'm hoping to have an OCX package, complete with documentation
available for developers in the next few days.
For now, this is just a preview.
Currently, only data in the map0.mul file...I'm planning on putting in an
option
to also display static tiles.
I'm also planning on making another control which will display some of
the other artwork in the UO client files (item art, gumps, NPC animation
frames).
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