WorldForge
Version 6.2
NOTICE: This file contains all upgrades to WorldForge that have occured during the latest version. 
Version: Date of Version: Programmers:
6.2 06.10.2001 Infymus(mhoenie1@uswest.net)
  • Moved History to "history.html"
  • Fixed main screen to be larger
Version: Date of Version: Programmers:
6.1 06.10.2001 Infymus(mhoenie1@uswest.net)
  • Re-designed the front menu screen to be more functional.
  • Re-designed WFill screen to be more functional.
  • Added help system.
  • Changed ZOOM properties to use 1/2 increments.
  • Moved GO to side menu and fixed tab components
Version: Date of Version: Programmers:
6.0 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)

GENERAL CHANGES:

  • Changed the default Fill/Clear values from 0,0 -> 6144,4096 to 0,0 -> 6143,4095 Why? Because the map isn't any larger than that! :P
  • Added a colorfield which indicates whether WorldForge is BUSY(Red) or READY(Green).

  • Functions which take use of this indicator:

    • GetStaticIndex
    • Melt
    • Freeze
    • Fill/Clear
    • WF-DIFF
CHANGES IN MAPEDITOR by Xuri:
  • Added ability to ZOOM IN/OUT (as much as you want) so you can get an overview of your map or go into EXTREME detail.
  • Option to show/hide the altitude values in the map
  • Option to show/hide the Grid-lines in the map
  • The listbox where you select draw-modes will now show 16 list-items at a time instead of only 8 like in WF 6.0a. This means less scrolling up and down to select the mode of your choice.
  • More Random-draw Modes:
    • Random Brick (Brown E/W & N/S)
    • Random Brick (Light Sand E/W & N/S)
    • Random Brick (Dark Sand E/W & N/S)
    • Random Brick (Red E/W & N/S)
    • Random Dark Wooden Floor (E/W & N/S)
    • Random Flagstone (Sand)
    • Random Flagstone (Stone)
    • Random Light Wooden Floor (E/W & N/S)
    • Random Marble (Green)
    • Random Marble (White Pattern)
    • Random Marble (White)
    • Random Sandstone (Light)
    • -Random Sandstone (Dark)
    • -Random Stone (Light)
    • -Random Stone (Medium)
    •       -Random Stone (Dark)
    • -Random Stone (Light Sand)
    • -Random Stone (Dark Sand)
    • -Random Weird Black
    • -Random Weird White
    • -Random Weird Water
    • -Random Weird Orange Marble
 CHANGES IN MAPEDITOR by Kasreyn:
  • Advanced Map-Copying: In the MapEditor you'll find a button near the bottom of the window saying "Advanced...". If you click this button, the WF window will extend a bit, and a new feature will show up. With this feature you can copy a piece of map0.mul and paste it anywhere you want in the same file, or even in a different map0.mul file.
Version: Date of Version: Programmers:
6a 2.3.2000
-- Version 6a --  2. 3.2000
  * Fill/Clear now works on single tile resolution
  * The texture list in the map editor now displays the tile id
  * Fixed a bug that could currupt your statics (i havn't heard it happend though)
  * Fixed a bug in Fill/Clear where you could only enter positive values.
Version: Date of Version: Programmers:
6 17.8.2001

-- Version 6 -- 24.12.1999
  * Auto-Freezing:
    If selected all items with one of the IDs in the AutoSelect.txt file are frozen
    to the statics. Items with type = 255 are frozen even if they aren't mentioned
    in that file. If they have a type different from 0 and 255 they are not frozen,
    because they have a function in the game (like secret doors, which are really
    normal walls).
    The file contains mostly walls, trees ... (items with are unmovable anyway).
  * Fill/Clear:
    This window has replaced the old "Clear" function.
    You first select which files are to be changed:
      StaIdx0.mul + Statics0.mul = remove all items in the area from the world
      Map0.mul                   = replace the ground tiles with the selected group or id
    To select the area to be modified enter the block numbers.
    These are the borders:
       *---------Top--------*
       |                    |
       |                    |
       |                    |
     Left                 Right
       |                    |
       |                    |
       |                    |
       *-------Bottom-------*
    The default values select the whole map. (Top = 0, Left = 0, Right = 767, Bottom = 511)
    The values are inclusive.
  * Map-Editor:
    The hight-scroll-bar is gone. You enter the hight-value in the "Z" field. You can also
    choose to add/substract this value from the old value.
    You can also jump to coordinates you know. Just enter the values in the X and Y fields and
    press "Jump". (The values are real uo coords, not block values)
  * WF-Diff:
    I've changed the format of the diff file. The new format is incompatible with the old one.
    Because of this, WorldForge 5 is included in the arcive (WF5.exe).
    To convert old .wfd files to the new .wf2 format, you must first apply them with WF5 and then
    generate a new diff with WF6.
    This change will allow easier patching in the next release.
 

Version: Date of Version: Programmers:
5 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)

-- Version 5 --
  -Added "MapEdit"
   MapEdit is a Map0.mul editor. With the list on the left you select the
   texture to draw and with the slider you select the altitude at which
   the new tile is placed.
 

Version: Date of Version: Programmers:
4.3 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)
  • Fixed a bug in "Clear" 
Version: Date of Version: Programmers:
4.2 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)
  -You can now specify an area to clear
  -WF-Diff processes Map0.mul, too.
  -Fixed a "Range check" error
 
Version: Date of Version: Programmers:
4.1a 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)
-- Version 4.1a --
  -Reenabled WF-Diff, I disabled it accidently in 4.1 :(
Version: Date of Version: Programmers:
4.1 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)

-- Version 4.1 --
  -WF does no longer seems to be crashed when working.
  -Click on the "Clear" button to create empty worlds.
   You can get TileIDs form Alazane's InsideUO
 

Version: Date of Version: Programmers:
4 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)

-- Version 4 --
  -WF-Diff is now avaible! For more information see the text-field
   in the WF-Diff window.
  -If you enable "Write PAT", WorldForge writes a file with all items
   extracted from the WSC. You will be promted for a filename. If you select
   an already existing PAT, the new items will be appended to it.

 

Version: Date of Version: Programmers:
3.2 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)
-- Version 3.2 --
  -Support for items with a Z value below 0
Version: Date of Version: Programmers:
3.1 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)
-- Version 3.1 --
  -The wsc-filename does no longer need to end in ".wsc".
  -Added a progress-bar
  -When there are invalid items in the wsc, WorldForge reports their number.
Version: Date of Version: Programmers:
3 17.8.2001 Xuri(xuri@sensewave.com)
Kasreyn(ronrafaelli@vorlonempire.com)

-- Version 3 --
  -You can now change the size of both text-fields.
  -The entry-fileds for the filenames of StaIdx.mul and Statics.mul are
   disabled after GetStaticIndex has finished.
  -Included Dupre's tutorial (tutorial.txt).
  -The filenames are now checket if they have the right name.
   The wsc-filename only needs to end in ".wsc".
  -I have added a "Simple mode" to make patching for players easier.
   It has step by step instructions.

 

Version: Date of Version: Programmers:
2.1
  • Fixed a bug that caused items with X or Y larger then 2048 to be frozen at the wrong position.
Version: Date of Version: Programmers:
2
  • Fixed problems related to upper-/lowercase
  • The text in this window should now be readable by everyone
  • Added some clarifications (related to block numbers and containers
  • The filenames are now saved in the registry
Version: Date of Version: Programmers:
1
  • First release