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Date of Version: |
Programmers: |
6 |
17.8.2001 |
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-- Version 6 -- 24.12.1999
* Auto-Freezing:
If selected all items
with one of the IDs in the AutoSelect.txt file are frozen
to the statics. Items
with type = 255 are frozen even if they aren't mentioned
in that file. If they
have a type different from 0 and 255 they are not frozen,
because they have a
function in the game (like secret doors, which are really
normal walls).
The file contains mostly
walls, trees ... (items with are unmovable anyway).
* Fill/Clear:
This window has replaced
the old "Clear" function.
You first select which
files are to be changed:
StaIdx0.mul
+ Statics0.mul = remove all items in the area from the world
Map0.mul
= replace the ground tiles with the selected group or id
To select the area
to be modified enter the block numbers.
These are the borders:
*---------Top--------*
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Left
Right
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*-------Bottom-------*
The default values
select the whole map. (Top = 0, Left = 0, Right = 767, Bottom = 511)
The values are inclusive.
* Map-Editor:
The hight-scroll-bar
is gone. You enter the hight-value in the "Z" field. You can also
choose to add/substract
this value from the old value.
You can also jump to
coordinates you know. Just enter the values in the X and Y fields and
press "Jump". (The
values are real uo coords, not block values)
* WF-Diff:
I've changed the format
of the diff file. The new format is incompatible with the old one.
Because of this, WorldForge
5 is included in the arcive (WF5.exe).
To convert old .wfd
files to the new .wf2 format, you must first apply them with WF5 and then
generate a new diff
with WF6.
This change will allow
easier patching in the next release.
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