Back to Server.Regions

SpawnPersistence : Item, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable

(static) void EnsureExistence()
(ctor) SpawnPersistence()
(ctor) SpawnPersistence( Serial serial )
string DefaultName( get; )
SpawnPersistence Instance( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )