Back to Server.Mobiles

FireSteed : BaseMount, IEntity, IPoint3D, IPoint2D, IComparable, IComparable`1, IHued, IComparable`1, ISerializable, IHonorTarget, IMount

(ctor) FireSteed()
(ctor) FireSteed( Serial serial )
(ctor) FireSteed( string name )
FoodType FavoriteFood( get; )
bool HasBreath( get; )
PackInstinct PackInstinct( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )