PacketHandlers
(ctor) PacketHandlers()
PacketHandler[] Handlers{ get; }
void AccountID( NetState state, PacketReader pvSrc )
void AccountLogin( NetState state, PacketReader pvSrc )
void AccountLogin_ReplyAck( NetState state )
void AccountLogin_ReplyRej( NetState state, ALRReason reason )
void AddHair( Mobile m, int itemID, int hue, Layer layer )
void Animate( NetState state, PacketReader pvSrc )
void AssistVersion( NetState state, PacketReader pvSrc )
void AttackReq( NetState state, PacketReader pvSrc )
void ChangeSkillLock( NetState state, PacketReader pvSrc )
void ChangeZ( NetState state, PacketReader pvSrc )
void ClientVersion( NetState state, PacketReader pvSrc )
void CloseStatus( NetState state, PacketReader pvSrc )
void ConfigurationFile( NetState state, PacketReader pvSrc )
void ContextMenuRequest( NetState state, PacketReader pvSrc )
void ContextMenuResponse( NetState state, PacketReader pvSrc )
void CreateCharacter( NetState state, PacketReader pvSrc )
void DeathStatusResponse( NetState state, PacketReader pvSrc )
void DeleteStatic( NetState state, PacketReader pvSrc )
void DisarmRequest( NetState state, PacketReader pvSrc )
void Disconnect( NetState state, PacketReader pvSrc )
void DisplayGumpResponse( NetState state, PacketReader pvSrc )
void DoLogin( NetState state, Mobile m )
void DropReq( NetState state, PacketReader pvSrc )
void Edit( NetState state, PacketReader pvSrc )
void EquipReq( NetState state, PacketReader pvSrc )
void ExtendedCommand( NetState state, PacketReader pvSrc )
void GameLogin( NetState state, PacketReader pvSrc )
PacketHandler GetHandler( int packetID )
void GodModeRequest( NetState state, PacketReader pvSrc )
void HelpRequest( NetState state, PacketReader pvSrc )
void HuePickerResponse( NetState state, PacketReader pvSrc )
void Language( NetState state, PacketReader pvSrc )
void LiftReq( NetState state, PacketReader pvSrc )
void LogoutReq( NetState state, PacketReader pvSrc )
void LookReq( NetState state, PacketReader pvSrc )
Item MakeNewbie( Item item )
void MenuResponse( NetState state, PacketReader pvSrc )
void MobileNameRequest( NetState state, PacketReader pvSrc )
void MobileQuery( NetState state, PacketReader pvSrc )
void MovementReq( NetState state, PacketReader pvSrc )
void NewRegion( NetState state, PacketReader pvSrc )
void NewTerrain( NetState state, PacketReader pvSrc )
void ObjectHelpRequest( NetState state, PacketReader pvSrc )
void PingReq( NetState state, PacketReader pvSrc )
void PlayCharacter( NetState state, PacketReader pvSrc )
void PlayServer( NetState state, PacketReader pvSrc )
void ProfileReq( NetState state, PacketReader pvSrc )
void Register( int packetID, int length, bool ingame, OnPacketReceive onReceive )
void RequestScrollWindow( NetState state, PacketReader pvSrc )
void Resynchronize( NetState state, PacketReader pvSrc )
void ScreenSize( NetState state, PacketReader pvSrc )
void SetSkill( Mobile m, int index, int value )
void SetUpdateRange( NetState state, PacketReader pvSrc )
void SetWarMode( NetState state, PacketReader pvSrc )
void StatLockChange( NetState state, PacketReader pvSrc )
void StunRequest( NetState state, PacketReader pvSrc )
void SystemInfo( NetState state, PacketReader pvSrc )
void TargetResponse( NetState state, PacketReader pvSrc )
void TextCommand( NetState state, PacketReader pvSrc )
void TripTime( NetState state, PacketReader pvSrc )
void UnicodePromptResponse( NetState state, PacketReader pvSrc )
void UnicodeSpeech( NetState state, PacketReader pvSrc )
void UseReq( NetState state, PacketReader pvSrc )
void UTripTime( NetState state, PacketReader pvSrc )