Utility
(ctor) Utility()
string DataPath{ get; }
void AddObject( Mobile from, Point3D start, Point3D end, string[] args )
ArrayList BuildArrayList( IEnumerable enumerable )
bool CanMobileFit( int z, Tile[] tiles )
int ClipDyedHue( int hue )
int ClipHairHue( int hue )
int ClipSkinHue( int hue )
void FixPoints( ref Point3D top, ref Point3D bottom )
void FormatBuffer( TextWriter output, Stream input, int length )
object GetArrayCap( Array array, int index )
object GetArrayCap( Array array, int index, object emptyValue )
string GetExePath( string subName )
bool GetSextantLocation( Point3D p, Map map, ref int xLong, ref int yLat, ref int xMins, ref int yMins, ref bool xEast, ref bool ySouth )
bool InUpdateRange( IPoint2D p1, IPoint2D p2 )
bool InUpdateRange( Point2D p1, Point2D p2 )
bool InUpdateRange( Point3D p1, Point3D p2 )
bool IsInContact( Tile check, Tile[] tiles )
int Random( int count )
int Random( int from, int count )
int RandomAnimalHue()
int RandomBirdHue()
int RandomBlueHue()
bool RandomBool()
double RandomDouble()
int RandomDyedHue()
int RandomGreenHue()
int RandomHairHue()
int RandomList( int[] list )
int RandomMetalHue()
int RandomNeutralHue()
int RandomNondyedHue()
int RandomOrangeHue()
int RandomPinkHue()
int RandomRedHue()
int RandomSkinHue()
int RandomSlimeHue()
int RandomSnakeHue()
int RandomYellowHue()
bool RangeCheck( IPoint2D p1, IPoint2D p2, int range )
bool ToBoolean( string value )
double ToDouble( string value )
int ToInt32( string value )
TimeSpan ToTimeSpan( string value )