World
(ctor) World()
Hashtable Items{ get; }
Hashtable Mobiles{ get; }
void AddItem( Item item )
void AddMobile( Mobile m )
void Broadcast( int hue, bool ascii, string text )
void Broadcast( int hue, bool ascii, string format, object[] args )
IEntity FindEntity( Serial serial )
Item FindItem( Serial serial )
Mobile FindMobile( Serial serial )
void Load()
void RemoveItem( Item item )
void RemoveMobile( Mobile m )
void Save( WorldSaveType type )