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Effects

(ctor) Effects()
void PlaySound( IPoint3D p, Map map, int soundID )
void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration )
void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode )
void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explode )
void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode )
void SendPacket( IPoint3D origin, Map map, Packet p )
void SendPacket( Point3D origin, Map map, Packet p )
void SendTargetEffect( IEntity target, int itemID, int duration )
void SendTargetEffect( IEntity target, int itemID, int duration, int hue, int renderMode )