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Effects

(ctor) Effects()
static void PlaySound( IPoint3D p, Map map, int soundID )
static void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration )
static void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode )
static void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explode )
static void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode )
static void SendPacket( IPoint3D origin, Map map, Packet p )
static void SendPacket( Point3D origin, Map map, Packet p )
static void SendTargetEffect( IEntity target, int itemID, int duration )
static void SendTargetEffect( IEntity target, int itemID, int duration, int hue, int renderMode )