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PacketHandlers

(ctor) PacketHandlers()
PacketHandler[] Handlers{ get; }
static void AccountID( NetState state, PacketReader pvSrc )
static void AccountLogin( NetState state, PacketReader pvSrc )
static void AccountLogin_ReplyAck( NetState state )
static void AccountLogin_ReplyRej( NetState state, ALRReason reason )
static void AddHair( Mobile m, int itemID, int hue, Layer layer )
static void Animate( NetState state, PacketReader pvSrc )
static void AssistVersion( NetState state, PacketReader pvSrc )
static void AttackReq( NetState state, PacketReader pvSrc )
static void ChangeSkillLock( NetState state, PacketReader pvSrc )
static void ChangeZ( NetState state, PacketReader pvSrc )
static void ClientVersion( NetState state, PacketReader pvSrc )
static void CloseStatus( NetState state, PacketReader pvSrc )
static void ConfigurationFile( NetState state, PacketReader pvSrc )
static void ContextMenuRequest( NetState state, PacketReader pvSrc )
static void ContextMenuResponse( NetState state, PacketReader pvSrc )
static void CreateCharacter( NetState state, PacketReader pvSrc )
static void DeathStatusResponse( NetState state, PacketReader pvSrc )
static void DeleteStatic( NetState state, PacketReader pvSrc )
static void DisarmRequest( NetState state, PacketReader pvSrc )
static void Disconnect( NetState state, PacketReader pvSrc )
static void DisplayGumpResponse( NetState state, PacketReader pvSrc )
static void DoLogin( NetState state, Mobile m )
static void DropReq( NetState state, PacketReader pvSrc )
static void Edit( NetState state, PacketReader pvSrc )
static void EquipReq( NetState state, PacketReader pvSrc )
static void ExtendedCommand( NetState state, PacketReader pvSrc )
static void GameLogin( NetState state, PacketReader pvSrc )
static PacketHandler GetHandler( int packetID )
static void GodModeRequest( NetState state, PacketReader pvSrc )
static void HelpRequest( NetState state, PacketReader pvSrc )
static void HuePickerResponse( NetState state, PacketReader pvSrc )
static void Language( NetState state, PacketReader pvSrc )
static void LiftReq( NetState state, PacketReader pvSrc )
static void LogoutReq( NetState state, PacketReader pvSrc )
static void LookReq( NetState state, PacketReader pvSrc )
static Item MakeNewbie( Item item )
static void MenuResponse( NetState state, PacketReader pvSrc )
static void MobileNameRequest( NetState state, PacketReader pvSrc )
static void MobileQuery( NetState state, PacketReader pvSrc )
static void MovementReq( NetState state, PacketReader pvSrc )
static void NewRegion( NetState state, PacketReader pvSrc )
static void NewTerrain( NetState state, PacketReader pvSrc )
static void ObjectHelpRequest( NetState state, PacketReader pvSrc )
static void PingReq( NetState state, PacketReader pvSrc )
static void PlayCharacter( NetState state, PacketReader pvSrc )
static void PlayServer( NetState state, PacketReader pvSrc )
static void ProfileReq( NetState state, PacketReader pvSrc )
static void Register( int packetID, int length, bool ingame, OnPacketReceive onReceive )
static void RequestScrollWindow( NetState state, PacketReader pvSrc )
static void Resynchronize( NetState state, PacketReader pvSrc )
static void ScreenSize( NetState state, PacketReader pvSrc )
static void SetSkill( Mobile m, int index, int value )
static void SetUpdateRange( NetState state, PacketReader pvSrc )
static void SetWarMode( NetState state, PacketReader pvSrc )
static void StatLockChange( NetState state, PacketReader pvSrc )
static void StunRequest( NetState state, PacketReader pvSrc )
static void SystemInfo( NetState state, PacketReader pvSrc )
static void TargetResponse( NetState state, PacketReader pvSrc )
static void TextCommand( NetState state, PacketReader pvSrc )
static void TripTime( NetState state, PacketReader pvSrc )
static void UnicodePromptResponse( NetState state, PacketReader pvSrc )
static void UnicodeSpeech( NetState state, PacketReader pvSrc )
static void UseReq( NetState state, PacketReader pvSrc )
static void UTripTime( NetState state, PacketReader pvSrc )