Utility
(ctor) Utility()
string DataPath{ get; }
static void AddObject( Mobile from, Point3D start, Point3D end, string[] args )
static ArrayList BuildArrayList( IEnumerable enumerable )
static bool CanMobileFit( int z, Tile[] tiles )
static int ClipDyedHue( int hue )
static int ClipHairHue( int hue )
static int ClipSkinHue( int hue )
static void FixPoints( ref Point3D top, ref Point3D bottom )
static void FormatBuffer( TextWriter output, Stream input, int length )
static object GetArrayCap( Array array, int index )
static object GetArrayCap( Array array, int index, object emptyValue )
static string GetExePath( string subName )
static bool GetSextantLocation( Point3D p, Map map, ref int xLong, ref int yLat, ref int xMins, ref int yMins, ref bool xEast, ref bool ySouth )
static bool InUpdateRange( IPoint2D p1, IPoint2D p2 )
static bool InUpdateRange( Point2D p1, Point2D p2 )
static bool InUpdateRange( Point3D p1, Point3D p2 )
static bool IsInContact( Tile check, Tile[] tiles )
static int Random( int count )
static int Random( int from, int count )
static int RandomAnimalHue()
static int RandomBirdHue()
static int RandomBlueHue()
static bool RandomBool()
static double RandomDouble()
static int RandomDyedHue()
static int RandomGreenHue()
static int RandomHairHue()
static int RandomList( int[] list )
static int RandomMetalHue()
static int RandomNeutralHue()
static int RandomNondyedHue()
static int RandomOrangeHue()
static int RandomPinkHue()
static int RandomRedHue()
static int RandomSkinHue()
static int RandomSlimeHue()
static int RandomSnakeHue()
static int RandomYellowHue()
static bool RangeCheck( IPoint2D p1, IPoint2D p2, int range )
static bool ToBoolean( string value )
static double ToDouble( string value )
static int ToInt32( string value )
static TimeSpan ToTimeSpan( string value )