(ctor) Mobile()
(ctor) Mobile( Serial serial )
AccessLevel AccessLevel{ get; set; }
ArrayList Aggressors{ get; }
bool Alive{ get; }
int AllowedStealthSteps{ get; set; }
double ArmorRating{ get; }
BaseArmor ArmsArmor{ get; }
bool AutoPageNotify{ get; set; }
Container Backpack{ get; }
BankBox BankBox{ get; }
Item Beard{ get; }
bool Blessed{ get; set; }
Body Body{ get; set; }
int BodyValue{ get; set; }
BaseArmor ChestArmor{ get; }
Mobile Combatant{ get; set; }
ContextMenu ContextMenu{ get; set; }
bool Criminal{ get; set; }
bool Deleted{ get; }
int Dex{ get; set; }
StatLockType DexLock{ get; set; }
Direction Direction{ get; set; }
bool DisarmReady{ get; set; }
int EmoteHue{ get; set; }
int Fame{ get; set; }
bool Female{ get; set; }
bool Frozen{ get; set; }
Guild Guild{ get; set; }
string GuildTitle{ get; set; }
Item Hair{ get; }
BaseArmor HandArmor{ get; }
BaseArmor HeadArmor{ get; }
bool Hidden{ get; set; }
int Hits{ get; set; }
int HitsMax{ get; }
int Hue{ get; set; }
int Hunger{ get; set; }
int Int{ get; set; }
StatLockType IntLock{ get; set; }
ArrayList Items{ get; }
int Karma{ get; set; }
int Kills{ get; set; }
string Language{ get; set; }
DateTime LastMoveTime{ get; set; }
BaseArmor LegsArmor{ get; }
int LightLevel{ get; set; }
Point3D Location{ get; set; }
int Mana{ get; set; }
int ManaMax{ get; }
Map Map{ get; set; }
bool Meditating{ get; set; }
BaseMount Mount{ get; }
bool Mounted{ get; }
string Name{ get; set; }
int NameHue{ get; set; }
BaseArmor NeckArmor{ get; }
NetState NetState{ get; set; }
DateTime NextActionTime{ get; set; }
DateTime NextCombatTime{ get; set; }
DateTime NextSkillTime{ get; set; }
bool Paralyzed{ get; set; }
bool Player{ get; set; }
Poison Poison{ get; set; }
bool Poisoned{ get; }
string Profile{ get; set; }
bool ProfileLocked{ get; set; }
Prompt Prompt{ get; set; }
int RawDex{ get; set; }
int RawInt{ get; set; }
int RawStr{ get; set; }
Region Region{ get; }
Packet RemovePacket{ get; }
Serial Serial{ get; }
SkillCheckHandler SkillCheckHandler{ get; set; }
Skills Skills{ get; }
int SpeechHue{ get; set; }
Spell Spell{ get; set; }
Spellbook Spellbook{ get; }
int Stam{ get; set; }
int StamMax{ get; }
int StatCap{ get; set; }
int Str{ get; set; }
StatLockType StrLock{ get; set; }
bool StunReady{ get; set; }
Target Target{ get; set; }
string Title{ get; set; }
int TotalGold{ get; set; }
int TotalWeight{ get; set; }
bool Warmode{ get; set; }
BaseWeapon Weapon{ get; }
int WhisperHue{ get; set; }
int X{ get; }
int Y{ get; }
int YellHue{ get; set; }
int Z{ get; }
void AddItem( Item item )
void AddStatMod( StatMod mod )
bool AddToBackpack( Item item )
void AggressiveAction( Mobile aggressor )
void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
bool BeginAction( Type t )
bool BeneficialCheck( Mobile target )
void BoltEffect( int hue )
bool CanBeBeneficial( Mobile target )
bool CanBeBeneficial( Mobile target, bool message )
bool CanBeginAction( Type t )
bool CanBeHarmful( Mobile target )
bool CanBeHarmful( Mobile target, bool message )
bool CanSee( Item item )
bool CanSee( object o )
bool CanSee( Mobile m )
bool CanUseStuckMenu()
bool CheckAlive()
bool CheckAlive( bool message )
bool CheckSkill( SkillName skill, double minSkill, double maxSkill )
void ClearHand( Item item )
void ClearHands()
void ClearScreen()
void ClearTarget()
bool CloseGump( Type type )
bool CloseGump( Type type, int buttonID )
bool CloseGump( Type type, int buttonID, bool throwOnOffline )
void Damage( int amount )
void Delete()
void Delta( MobileDelta flag )
virtual void Deserialize( GenericReader reader )
void DisplayPaperdollTo( Mobile to )
void DisruptiveAction()
void DoBeneficial( Mobile target )
void DoHarmful( Mobile target )
void Emote( string text )
void Emote( int number )
void Emote( string format, object[] args )
void Emote( int number, string args )
void EndAction( Type t )
Item FindItemOnLayer( Layer layer )
void Freeze( TimeSpan duration )
static string GetAccessLevelName( AccessLevel level )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual int GetDeathSound()
Direction GetDirectionTo( IPoint3D p )
double GetDistanceToSqrt( IPoint2D p )
double GetDistanceToSqrt( Mobile m )
int GetPacketFlags()
StatMod GetStatMod( string name )
int GetStatOffset( StatType type )
bool HarmfulCheck( Mobile target )
bool HasFreeHand()
void Heal( int amount )
void InitStats( int str, int dex, int intel )
bool InRange( Point3D p, int range )
bool InRange( Point2D p, int range )
bool InRange( IPoint2D p, int range )
void Internalize()
bool InternalOnMove( Direction d )
void Kill()
void LaunchBrowser( string url )
void LocalOverheadMessage( MessageType type, int hue, int number )
void LocalOverheadMessage( MessageType type, int hue, int number, string args )
void LocalOverheadMessage( MessageType type, int hue, bool ascii, string text )
bool Move( Direction d )
void NonlocalOverheadMessage( MessageType type, int hue, int number )
void NonlocalOverheadMessage( MessageType type, int hue, int number, string args )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnCombatantChange()
virtual void OnDeath( Corpse c )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickCantSee( Mobile from )
virtual void OnDoubleClickDead( Mobile from )
virtual void OnDoubleClickOutOfRange( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange( Map oldMap )
virtual bool OnMove( Direction d )
virtual void OnMovement( Mobile m )
virtual bool OnMoveOff( Mobile m )
virtual bool OnMoveOver( Mobile m )
virtual void OnSingleClick( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void OnTargetChange()
void Paralyze( TimeSpan duration )
bool PlaceInBackpack( Item item )
void PlaySound( int soundID )
void PrivateOverheadMessage( MessageType type, int hue, bool ascii, string text, NetState state )
static void ProcessDeltaQueue()
void PublicOverheadMessage( MessageType type, int hue, int number )
void PublicOverheadMessage( MessageType type, int hue, bool ascii, string text )
void PublicOverheadMessage( MessageType type, int hue, int number, string args )
void PublicOverheadMessage( MessageType type, int hue, int number, AffixType affixType, string affix, string args )
void RemoveAggressor( Mobile aggressor )
void RemoveItem( Item item )
void Resurrect()
void RevealingAction()
void Say( string text )
void Say( int number )
void Say( int number, string args )
void Say( string format, object[] args )
void Say( int number, AffixType type, string affix, string args )
bool Send( Packet p )
bool Send( Packet p, bool throwOnOffline )
void SendAsciiMessage( string text )
void SendAsciiMessage( int hue, string text )
void SendAsciiMessage( string format, object[] args )
void SendAsciiMessage( int hue, string format, object[] args )
void SendEverything()
bool SendGump( Gump g )
bool SendGump( Gump g, bool throwOnOffline )
bool SendHuePicker( HuePicker p )
bool SendHuePicker( HuePicker p, bool throwOnOffline )
void SendIncomingPacket()
void SendLocalizedMessage( int number )
void SendLocalizedMessage( int number, string args )
void SendLocalizedMessage( int number, string args, int hue )
bool SendMenu( IMenu m )
bool SendMenu( IMenu m, bool throwOnOffline )
void SendMessage( string text )
void SendMessage( string format, object[] args )
void SendMessage( int hue, string text )
void SendMessage( int hue, string format, object[] args )
void SendRemovePacket()
virtual void Serialize( GenericWriter writer )
void SetDirection( Direction dir )
void SetLocation( Point3D newLocation, bool isTeleport )
virtual string ToString()
void UsedStuckMenu()
void Whisper( int number )
void Whisper( string text )
void Whisper( int number, string args )
void Whisper( string format, object[] args )
void Yell( int number )
void Yell( string text )
void Yell( int number, string args )
void Yell( string format, object[] args )