Guild
(ctor) Guild( Mobile leader, string name, string abbreviation )
string Abbreviation{ get; set; }
ArrayList Allies{ get; }
ArrayList Enemies{ get; }
Guildstone Guildstone{ get; set; }
Mobile Leader{ get; set; }
ArrayList Members{ get; }
string Name{ get; set; }
void AddAlly( Guild g )
void AddEnemy( Guild g )
void AddMember( Mobile m )
void Disband()
bool IsAlly( Guild g )
bool IsEnemy( Guild g )
bool IsMember( Mobile m )
void RemoveAlly( Guild g )
void RemoveEnemy( Guild g )
void RemoveMember( Mobile m )