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Spellbook : Item, IEntity, IPoint3D, IPoint2D

(ctor) Spellbook()
(ctor) Spellbook( Serial serial )
ulong Content{ get; set; }
int SpellCount{ get; }
virtual void Deserialize( GenericReader reader )
void DisplayTo( Mobile to )
bool HasSpell( int spellID )
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )