Objects

Afro()
Afro( int hue )
AgapiteIngot()
AgapiteIngot( int amount )
AgapiteOre()
AgapiteOre( int amount )
AgilityPotion()
AgilityScroll()
AgilityScroll( int amount )
AlchemyBag()
AlchemyBag( int amount )
AlchemyStone()
Amber()
Amber( int amount )
Amethyst()
Amethyst( int amount )
AnkhEast()
AnkhWest()
Anvil()
Apple()
Apple( int amount )
ApplePie()
ArchCureScroll()
ArchCureScroll( int amount )
ArchProtectionScroll()
ArchProtectionScroll( int amount )
Armorer()
Arrow()
Arrow( int amount )
Axe()
Backpack()
Bacon()
Bacon( int amount )
Bag()
BagOfingots()
BagOfingots( int amount )
BagOfReagents()
BagOfReagents( int amount )
BambooChair()
Bandage()
Bandage( int amount )
Bandana()
Bandana( int hue )
BankCheck( int worth )
Banker()
BarbedHides()
BarbedHides( int amount )
BarbedLeather()
BarbedLeather( int amount )
Bardiche()
BarredMetalDoor( DoorFacing facing )
Barrel()
BarrelLid()
BarrelStaves()
Bascinet()
Basket()
BattleAxe()
Beetle()
Beetle( string name )
BigFish()
BigFish( int amount )
BlackDyeTub()
BlackPearl()
BlackPearl( int amount )
BlackStaff()
BladeSpirits()
BladeSpiritsScroll()
BladeSpiritsScroll( int amount )
BlankScroll()
BlankScroll( int amount )
BlazeDyeTub()
BlessScroll()
BlessScroll( int amount )
Bloodmoss()
Bloodmoss( int amount )
BlueSlateFloorCenter()
Board()
Board( int amount )
BodySash()
BodySash( int hue )
Bolt()
Bolt( int amount )
BoltOfCloth()
BoltOfCloth( int amount )
Bone()
Bone( int amount )
BoneArms()
BoneChest()
BoneGloves()
BoneHelm()
BoneLegs()
Bonnet()
Bonnet( int hue )
Boots()
Boots( int hue )
Bottle()
Bottle( int amount )
Bow()
BowlFlour()
BreadLoaf()
BreadLoaf( int amount )
BrickHouseDeed()
BricksFloor1()
BricksFloor2()
Broadsword()
BronzeIngot()
BronzeIngot( int amount )
BronzeOre()
BronzeOre( int amount )
BrownHorse()
BrownHorse( string name )
BunsHair()
BunsHair( int hue )
ButcherKnife()
Cake()
CakeMix()
Campfire()
Cap()
Cap( int hue )
CastleDeed()
CaveFloorCenter()
CaveFloorEast()
CaveFloorNorth()
CaveFloorSouth()
CaveFloorWest()
ChainChest()
ChainCoif()
ChainLegs()
ChainLightningScroll()
ChainLightningScroll( int amount )
CheeseWheel()
CheeseWheel( int amount )
ChickenLeg()
ChickenLeg( int amount )
Citrine()
Citrine( int amount )
Cleaver()
Cloak()
Cloak( int hue )
CloseHelm()
Cloth()
Cloth( int amount )
Club()
ClumsyScroll()
ClumsyScroll( int amount )
CobblestonesFloor()
CommodityDeed()
CoMWarHorse()
CookedBird()
CookedBird( int amount )
CookieMix()
Cookies()
CopperIngot()
CopperIngot( int amount )
CopperOre()
CopperOre( int amount )
CoveredChair()
CreateFoodScroll()
CreateFoodScroll( int amount )
Crossbow()
CunningScroll()
CunningScroll( int amount )
CurePotion()
CureScroll()
CureScroll( int amount )
CurseScroll()
CurseScroll( int amount )
Cutlass()
Daemon()
DaemonArms()
DaemonChest()
DaemonGloves()
DaemonHelm()
DaemonLegs()
Dagger()
DarkSandstoneFloorN()
DarkSandstoneFloorW()
DarkWoodDoor( DoorFacing facing )
DarkWoodGate( DoorFacing facing )
DarkWoodWall( DarkWoodWallTypes type )
DeadlyPoisonPotion()
DecorativeAxeNorth()
DecorativeAxeWest()
DecorativeBowNorth()
DecorativeBowWest()
DecorativeDAxeNorth()
DecorativeDAxeWest()
DecorativeShield1()
DecorativeShield10()
DecorativeShield11()
DecorativeShield2()
DecorativeShield3()
DecorativeShield4()
DecorativeShield5()
DecorativeShield6()
DecorativeShield7()
DecorativeShield8()
DecorativeShield9()
DecorativeShieldSword1North()
DecorativeShieldSword1West()
DecorativeShieldSword2North()
DecorativeShieldSword2West()
DecorativeSwordNorth()
DecorativeSwordWest()
Deer()
DesertOstard()
DesertOstard( string name )
Diamond()
Diamond( int amount )
DirtyHorse()
DirtyHorse( string name )
DispelFieldScroll()
DispelFieldScroll( int amount )
DispelScroll()
DispelScroll( int amount )
DoubleAxe()
Doublet()
Doublet( int hue )
Dough()
Drums()
DullCopperIngot()
DullCopperIngot( int amount )
DullCopperOre()
DullCopperOre( int amount )
Dummy( AIType iAI, int iRangePerception, int iRangeFight, int iFaction, double dActiveSpeed, double dPassiveSpeed )
Dyes()
DyeTub()
EarthquakeScroll()
EarthquakeScroll( int amount )
Easle()
Eggs()
Eggshells()
Emerald()
Emerald( int amount )
EnergyBoltScroll()
EnergyBoltScroll( int amount )
EnergyFieldScroll()
EnergyFieldScroll( int amount )
EnergyVortex()
EnergyVortexScroll()
EnergyVortexScroll( int amount )
EtherealHorse()
EtherealLlama()
EtherealMount( int itemID, int mountID )
EtherealOstard()
Ettin()
ExecutionersAxe()
ExplosionScroll()
ExplosionScroll( int amount )
FancyDress()
FancyDress( int hue )
FancyShirt()
FancyShirt( int hue )
FancyWoodenChairCushion()
Feather()
Feather( int amount )
FeatheredHat()
FeatheredHat( int hue )
FeeblemindScroll()
FeeblemindScroll( int amount )
FemaleLeatherChest()
FemalePlateChest()
FemaleStuddedChest()
FieldStoneHouseDeed()
FireballScroll()
FireballScroll( int amount )
FireFieldScroll()
FireFieldScroll( int amount )
FireSteed()
FireSteed( string name )
Fish()
Fish( int amount )
FishingPole()
FishSteak()
FishSteak( int amount )
FlamestrikeScroll()
FlamestrikeScroll( int amount )
FletcherTools()
FletcherTools( int durability )
FloppyHat()
FloppyHat( int hue )
FootStool()
ForestOstard()
ForestOstard( string name )
Forge()
FrenchBread()
FrenchBread( int amount )
FrenziedOstard()
FrenziedOstard( string name )
FriedEggs()
FriedEggs( int amount )
FullApron()
FullApron( int hue )
GamblingStone()
Garlic()
Garlic( int amount )
GateTravelScroll()
GateTravelScroll( int amount )
Ginseng()
Ginseng( int amount )
GMStone()
GnarledStaff()
Goatee()
Goatee( int hue )
GoldIngot()
GoldIngot( int amount )
GoldOre()
GoldOre( int amount )
Grapes()
Grapes( int amount )
GrayDragon()
GrayHorse()
GrayHorse( string name )
GreaterAgilityPotion()
GreaterCurePotion()
GreaterHealPotion()
GreaterHealScroll()
GreaterHealScroll( int amount )
GreaterPoisonPotion()
GreaterStrengthPotion()
GreenMarbleFloor()
GreyFlagstones()
GreyMarbleFloor()
GreySlateFloor()
GuildDeed()
HairDye()
Halberd()
HalfApron()
HalfApron( int hue )
Ham()
Ham( int amount )
HammerPick()
HarmScroll()
HarmScroll( int amount )
Harp()
Hatchet()
HealPotion()
HealScroll()
HealScroll( int amount )
HeavyCrossbow()
Helmet()
Hides()
Hides( int amount )
HolidayTreeDeed()
HornedHides()
HornedHides( int amount )
HornedLeather()
HornedLeather( int amount )
IncognitoScroll()
IncognitoScroll( int amount )
IngotStone()
InvisibilityScroll()
InvisibilityScroll( int amount )
IronGate( DoorFacing facing )
IronIngot()
IronIngot( int amount )
IronOre()
IronOre( int amount )
JarHoney()
JesterHat()
JesterHat( int hue )
JesterSuit()
JesterSuit( int hue )
Katana()
KeepDeed()
Key()
Key( KeyType type )
Key( uint val )
Key( KeyType type, uint LockVal )
Kilt()
Kilt( int hue )
Kindling()
Kindling( int amount )
Kirin()
Kirin( string name )
KrisnaHair()
KrisnaHair( int hue )
Kryss()
LadyPortrait1()
LadyPortrait2()
LambLeg()
LambLeg( int amount )
LapHarp()
LargeBattleAxe()
LargeCrate()
LargeEmptyPot()
LargeMarbleDeed()
LargePainting()
LargePatioDeed()
LargeTable()
Leather()
Leather( int amount )
LeatherArms()
LeatherBustierArms()
LeatherCap()
LeatherChest()
LeatherGloves()
LeatherGorget()
LeatherLegs()
LeatherShorts()
LeatherSkirt()
LesserCurePotion()
LesserHealPotion()
LesserPoisonPotion()
LightningScroll()
LightningScroll( int amount )
LightWoodDoor( DoorFacing facing )
LightWoodGate( DoorFacing facing )
Lockpick()
Lockpick( int amount )
Log()
Log( int amount )
LogCabinDeed()
LongBeard()
LongBeard( int hue )
LongHair()
LongHair( int hue )
LongPants()
LongPants( int hue )
Longsword()
Lute()
Mace()
MagicArrowScroll()
MagicArrowScroll( int amount )
MagicLockScroll()
MagicLockScroll( int amount )
MagicReflectScroll()
MagicReflectScroll( int amount )
MagicTrapScroll()
MagicTrapScroll( int amount )
MagicUnTrapScroll()
MagicUnTrapScroll( int amount )
MagicWand()
ManaDrainScroll()
ManaDrainScroll( int amount )
ManaVampireScroll()
ManaVampireScroll( int amount )
MandrakeRoot()
MandrakeRoot( int amount )
ManPortrait1()
ManPortrait2()
MarbleFloor()
MarblePavers()
MarbleWorkshopDeed()
MarkScroll()
MarkScroll( int amount )
MassCurseScroll()
MassCurseScroll( int amount )
MassDispelScroll()
MassDispelScroll( int amount )
Maul()
MediumCrate()
MediumLongBeard()
MediumLongBeard( int hue )
MediumShortBeard()
MediumShortBeard( int hue )
MediumWoodDoor( DoorFacing facing )
MessageInABottle()
MessageInABottle( int amount )
MetalChest()
MetalDoor( DoorFacing facing )
MetalDoor2( DoorFacing facing )
MetalGoldenChest()
MeteorSwarmScroll()
MeteorSwarmScroll( int amount )
MinaxWarHorse()
MindBlastScroll()
MindBlastScroll( int amount )
Mohawk()
Mohawk( int hue )
Moongate()
MortarPestle()
MortarPestle( int durability )
Muffins()
Mustache()
Mustache( int hue )
NameChangeDeed()
Nightmare()
Nightmare( string name )
Nightshade()
Nightshade( int amount )
NightSightScroll()
NightSightScroll( int amount )
Nightstand()
NorseHelm()
Ogre()
Orc()
OrcHelm()
PageboyHair()
PageboyHair( int hue )
ParalyzeFieldScroll()
ParalyzeFieldScroll( int amount )
ParalyzeScroll()
ParalyzeScroll( int amount )
Peach()
Peach( int amount )
PeachCobbler()
Pear()
Pear( int amount )
Pickaxe()
PicnicBasket()
PitcherWater()
Pitchfork()
Pizza()
PlainDress()
PlainDress( int hue )
PlateArms()
PlateChest()
PlateGloves()
PlateGorget()
PlateHelm()
PlateLegs()
PoisonFieldScroll()
PoisonFieldScroll( int amount )
PoisonPotion()
PoisonScroll()
PoisonScroll( int amount )
PolymorphScroll()
PolymorphScroll( int amount )
PonyTail()
PonyTail( int hue )
PortcullisEW()
PortcullisNS()
PotionKeg()
PottedCactus()
PottedCactus1()
PottedCactus2()
PottedCactus3()
PottedCactus4()
PottedCactus5()
PottedPlant()
PottedPlant1()
PottedPlant2()
PottedTree()
PottedTree1()
Pouch()
PowerScroll( SkillName skill, double value )
ProtectionScroll()
ProtectionScroll( int amount )
QuarterStaff()
Quiche()
RangerArms()
RangerChest()
RangerGloves()
RangerGorget()
RangerLegs()
RattanDoor( DoorFacing facing )
RawBird()
RawChickenLeg()
RawFishSteak()
RawFishSteak( int amount )
RawLambLeg()
RawRibs()
ReactiveArmorScroll()
ReactiveArmorScroll( int amount )
RecallRune()
RecallScroll()
RecallScroll( int amount )
ReceedingHair()
ReceedingHair( int hue )
RedDragon()
RefreshPotion()
RegStone()
ResGate()
ResurrectionScroll()
ResurrectionScroll( int amount )
RevealScroll()
RevealScroll( int amount )
RewardCake()
Ribs()
Ribs( int amount )
RidableLlama()
RidableLlama( string name )
Ridgeback()
Ridgeback( string name )
RingmailArms()
RingmailChest()
RingmailGloves()
RingmailLegs()
RoastPig()
RoastPig( int amount )
Robe()
Robe( int hue )
Ruby()
Ruby( int amount )
RuinedArmoire()
RuinedBookcase()
RuinedBooks()
RuinedChair()
RuinedClock()
RuinedDrawers()
RuinedFallenChairA()
RuinedFallenChairB()
RuinedPainting()
Runebook( int maxCharges )
SackFlour()
SackFlourOpen()
Sandals()
Sandals( int hue )
SandFlagstones()
SandstoneFloorN()
SandstoneFloorW()
SandstonePatioDeed()
Sapphire()
Sapphire( int amount )
Sausage()
Sausage( int amount )
SavageRidgeback()
SavageRidgeback( string name )
Saw()
Saw( int durability )
ScaledSwampDragon()
ScaledSwampDragon( string name )
Scales()
Scimitar()
Scissors()
ScribeBag()
ScribeBag( int amount )
ScribeStone()
SeaHorse()
SeaHorse( string name )
SecretDungeonDoor( DoorFacing facing )
SecretLightWoodDoor( DoorFacing facing )
SecretStoneDoor1( DoorFacing facing )
SecretStoneDoor2( DoorFacing facing )
SecretStoneDoor3( DoorFacing facing )
SecretWoodenDoor( DoorFacing facing )
SewingKit()
SewingKit( int durability )
Sextant()
ShadowIronIngot()
ShadowIronIngot( int amount )
ShadowIronOre()
ShadowIronOre( int amount )
Shaft()
Shaft( int amount )
ShepherdsCrook()
Shirt()
Shirt( int hue )
Shoes()
Shoes( int hue )
ShortBeard()
ShortBeard( int hue )
ShortHair()
ShortHair( int hue )
ShortMusicStand()
ShortPants()
ShortPants( int hue )
ShortSpear()
Sign( SignType type, SignFacing facing )
SilverSteed()
SilverSteed( string name )
SkeletalMount()
SkeletalMount( string name )
SkinningKnife()
Skirt()
Skirt( int hue )
SkullCap()
SkullCap( int hue )
SLWarHorse()
SmallBrickHouseDeed()
SmallCrate()
SmallEmptyPot()
SmallTowerDeed()
SmithBag()
SmithBag( int amount )
SmithHammer()
SmithStone()
SOS()
SOS( int amount )
Spear()
SpecialBeardDye()
SpecialFishingNet()
SpecialFishingNet( int amount )
SpecialHairDye()
Spellbook()
SpellScroll( int spellID, int itemID )
SpellScroll( int spellID, int itemID, int amount )
SpidersSilk()
SpidersSilk( int amount )
SpinedHides()
SpinedHides( int amount )
SpinedLeather()
SpinedLeather( int amount )
StarSapphire()
StarSapphire( int amount )
StatCapScroll( int value )
Static( int itemID )
StonePaversDark()
StonePaversLight()
StonePaversMedium()
StonePlasterHouseDeed()
StoneWorkshopDeed()
Stool()
StrawHat()
StrawHat( int hue )
StrengthPotion()
StrengthScroll()
StrengthScroll( int amount )
StrongWoodDoor( DoorFacing facing )
StuddedArms()
StuddedBustierArms()
StuddedChest()
StuddedGloves()
StuddedGorget()
StuddedLegs()
SulfurousAsh()
SulfurousAsh( int amount )
SummonAirElementalScroll()
SummonAirElementalScroll( int amount )
SummonCreatureScroll()
SummonCreatureScroll( int amount )
SummonDaemonScroll()
SummonDaemonScroll( int amount )
SummonEarthElementalScroll()
SummonEarthElementalScroll( int amount )
SummonFireElementalScroll()
SummonFireElementalScroll( int amount )
SummonWaterElementalScroll()
SummonWaterElementalScroll( int amount )
Surcoat()
Surcoat( int hue )
SwampDragon()
SwampDragon( string name )
SweetDough()
Tailor()
TailorBag()
TailorBag( int amount )
TailorStone()
TallMusicStand()
TallStrawHat()
TallStrawHat( int hue )
Tambourine()
TambourineTassel()
TanHorse()
TanHorse( string name )
Tapestry1N()
Tapestry2N()
Tapestry2W()
Tapestry3N()
Tapestry3W()
Tapestry4N()
Tapestry4W()
Tapestry5N()
Tapestry5W()
Tapestry6N()
Tapestry6W()
TBWarHorse()
TelekinisisScroll()
TelekinisisScroll( int amount )
TeleportScroll()
TeleportScroll( int amount )
ThatchedRoofCottageDeed()
ThickGrayStoneWall( ThickGrayStoneWallTypes type )
ThighBoots()
ThighBoots( int hue )
ThinBrickWall( ThinBrickWallTypes type )
ThinLongsword()
ThinStoneWall( ThinStoneWallTypes type )
Throne()
ThrowingDagger()
TinkerTools()
TinkerTools( int durability )
Tongs()
Tongs( int durability )
TotalRefreshPotion()
Tourmaline()
Tourmaline( int amount )
TowerDeed()
TownCrier()
TrashBarrel()
TricorneHat()
TricorneHat( int hue )
Tunic()
Tunic( int hue )
TwoHandedAxe()
TwoPigTails()
TwoPigTails( int hue )
TwoStoryStonePlasterHouseDeed()
TwoStoryWoodPlasterHouseDeed()
UnbakedApplePie()
UnbakedPeachCobbler()
UnbakedQuiche()
UncookedPizza()
Unicorn()
Unicorn( string name )
UnlockScroll()
UnlockScroll( int amount )
ValoriteIngot()
ValoriteIngot( int amount )
ValoriteOre()
ValoriteOre( int amount )
Vandyke()
Vandyke( int hue )
VeriteIngot()
VeriteIngot( int amount )
VeriteOre()
VeriteOre( int amount )
VikingSword()
VillaDeed()
WallOfStoneScroll()
WallOfStoneScroll( int amount )
Wanderer()
WarAxe()
WarFork()
WarHammer()
WarMace()
WeakenScroll()
WeakenScroll( int amount )
Weaponsmith()
WhiteStoneWall( WhiteStoneWallTypes type )
WideBrimHat()
WideBrimHat( int hue )
WizardsHat()
WizardsHat( int hue )
WomanPortrait1()
WomanPortrait2()
WoodDebris()
WoodenBench()
WoodenBowl()
WoodenBox()
WoodenChair()
WoodenChairCushion()
WoodenChest()
WoodenThrone()
WoodHouseDeed()
WoodPlasterHouseDeed()
WritingTable()
YewWoodTable()