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NetState

(ctor) NetState( Socket socket, MessagePump messagePump )
Account Account{ get; set; }
ByteQueue Buffer{ get; }
CityInfo[] CityInfo{ get; set; }
bool CompressionEnabled{ get; set; }
Gump[] Gumps{ get; }
HuePicker[] HuePickers{ get; }
ArrayList Instances{ get; }
IMenu[] Menus{ get; }
Mobile Mobile{ get; set; }
bool Running{ get; }
bool Seeded{ get; set; }
int Sequence{ get; set; }
ServerInfo[] ServerInfo{ get; set; }
Socket Socket{ get; }
void AddGump( Gump g )
void AddHuePicker( HuePicker huePicker )
void AddMenu( IMenu m )
void Continue()
void Dispose()
void LaunchBrowser( string url )
void OnReceive( IAsyncResult asyncResult )
void OnSend( IAsyncResult asyncResult )
static void ProcessDisposedQueue()
void RemoveGump( int index )
void RemoveHuePicker( int index )
void RemoveMenu( int index )
void Send( Packet p )
void Start()
virtual string ToString()