(ctor) BaseArmor( Serial serial )
(ctor) BaseArmor( int itemID, OreInfo Ore, int BaseRating, ArmorMaterialType Material, ArmorBodyType position )
double ArmorRating{ get; }
double ArmorScalar{ get; }
double[] ArmorScalars{ get; set; }
int BaseArmorRating{ get; set; }
ArmorBodyType BodyPosition{ get; set; }
Mobile Crafter{ get; set; }
int DexBonus{ get; set; }
int DexRequirement{ get; set; }
ArmorDurabilityLevel Durability{ get; set; }
int HitPoints{ get; set; }
int IntBonus{ get; set; }
int IntRequirement{ get; set; }
ArmorMaterialType MaterialType{ get; set; }
int MaxHitPoints{ get; set; }
ArmorMeditationAllowance MeditationAllowance{ get; set; }
OreInfo OreType{ get; set; }
ArmorProtectionLevel ProtectionLevel{ get; set; }
ArmorQuality Quality{ get; set; }
int StrBonus{ get; set; }
int StrRequirement{ get; set; }
virtual void Deserialize( GenericReader reader )
void Invalidate()
virtual int OnHit( BaseWeapon weapon, int damageTaken )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )