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BaseStaff : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D

Derived Types: BlackStaff, GnarledStaff, QuarterStaff, ShepherdsCrook

(ctor) BaseStaff( Serial serial )
(ctor) BaseStaff( int minDamage, int maxDamage, int speed, int hitSound, int missSound, int maxRange, SkillName skill, WeaponType type, WeaponAnimation animation, int itemID, Layer layer )
virtual void Deserialize( GenericReader reader )
virtual void OnHit( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )