CharacterCreation
(ctor) CharacterCreation()
static void AddBackpack( Mobile m )
static void AddBeard( Mobile m, int itemID, int hue )
static void AddHair( Mobile m, int itemID, int hue )
static void AddPants( Mobile m, int pantsHue )
static void AddPowerScrolls( BankBox bank )
static void AddShirt( Mobile m, int shirtHue )
static void AddShoes( Mobile m )
static void AddSkillItems( SkillName skill )
static Mobile CreateMobile( Account a )
static void EquipItem( Item item )
static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
static void FillBankbox( Mobile m )
static void Initialize()
static Item MakeNewbie( Item item )
static void PackInstrument()
static void PackItem( Item item )
static void PackScroll( int circle )
static void SetName( Mobile m, string name )
static void SetSkills( Mobile m, SkillNameValue[] skills )
static void SetStats( Mobile m, int str, int dex, int intel )
static bool ValidName( string name )
static bool ValidSkills( SkillNameValue[] skills )