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BaseBashing : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D

Derived Types: Club, HammerPick, Mace, MagicWand, Maul, SmithHammer, WarHammer, WarMace

(ctor) BaseBashing( Serial serial )
(ctor) BaseBashing( int minDamage, int maxDamage, int speed, int hitSound, int missSound, int maxRange, SkillName skill, WeaponType type, WeaponAnimation animation, int itemID, Layer layer )
virtual void Deserialize( GenericReader reader )
virtual double GetBaseDamage( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )