BaseAI
(ctor) BaseAI( BaseCreature m )
virtual bool AquireFocusMob( int iRange, AcquireType acqType, bool bPlayerOnly, bool bFacFriend, bool bFacFoe )
virtual void DetectHiden()
virtual bool DoWalkMobileRange( Mobile m, int iSteps, bool bRun, int iWantDistMin, int iWantDistMax )
virtual void DoWalkRandom( int iChanceToNotMove, int iChanceToDir, int iSteps )
virtual void DoWalkRandomInHome( int iChanceToNotMove, int iChanceToDir, int iSteps )
virtual void OnCurrentSpeedChanged()
virtual void OnSpeech( SpeechEventArgs e )
virtual bool Think()