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Guild

(ctor) Guild( Mobile leader, string name, string abbreviation )
string Abbreviation( get; set; )
ArrayList Allies( get; )
ArrayList Enemies( get; )
Item Guildstone( get; set; )
Mobile Leader( get; set; )
ArrayList Members( get; )
string Name( get; set; )
void AddAlly( Guild g )
void AddEnemy( Guild g )
void AddMember( Mobile m )
void Disband()
bool IsAlly( Guild g )
bool IsEnemy( Guild g )
bool IsMember( Mobile m )
void RemoveAlly( Guild g )
void RemoveEnemy( Guild g )
void RemoveMember( Mobile m )