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Fists : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D

Nested Types: MoveDelayTimer

(ctor) Fists()
(ctor) Fists( Serial serial )
static bool CheckMove( Mobile m, SkillName other )
virtual void Deserialize( GenericReader reader )
static void EventSink_DisarmRequest( DisarmRequestEventArgs e )
static void EventSink_StunRequest( StunRequestEventArgs e )
virtual double GetDefendSkillValue( Mobile attacker, Mobile defender )
static bool HasFreeHands( Mobile m )
static void Initialize()
virtual void OnMiss( Mobile attacker, Mobile defender )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )
static void StartMoveDelay( Mobile m )