Back to Server.Movement

Movement

(static) bool CheckMovement( Mobile m, Direction d, out int newZ )
(static) void GetStartZ( Mobile m, Map map, ArrayList itemList, out int zLow, out int zTop )
(static) bool IsOk( bool ignoreDoors, int ourZ, int ourTop, Tile[] tiles, ArrayList items )
(static) void Offset( Direction d, ref int x, ref int y )
(ctor) Movement()