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BaseRanged : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D, IWeapon

Derived Types: Bow, Crossbow, HeavyCrossbow

(ctor) BaseRanged( Serial serial )
(ctor) BaseRanged( int minDamage, int maxDamage, int speed, int hitSound, int missSound, int maxRange, SkillName skill, WeaponType type, WeaponAnimation anim, int itemID, Layer layer )
int EffectID( get; )
virtual void Deserialize( GenericReader reader )
virtual bool OnFired( Mobile attacker, Mobile defender )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )