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Fists : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D, IWeapon

Nested Types: MoveDelayTimer

(static) bool CheckMove( Mobile m, SkillName other )
(static) void EventSink_DisarmRequest( DisarmRequestEventArgs e )
(static) void EventSink_StunRequest( StunRequestEventArgs e )
(static) bool HasFreeHands( Mobile m )
(static) void Initialize()
(static) void StartMoveDelay( Mobile m )
(ctor) Fists()
(ctor) Fists( Serial serial )
virtual void Deserialize( GenericReader reader )
virtual double GetDefendSkillValue( Mobile attacker, Mobile defender )
virtual void OnMiss( Mobile attacker, Mobile defender )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )