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BaseMeleeWeapon : BaseWeapon, IEntity, IPoint3D, IPoint2D, IWeapon

Derived Types: BaseAxe, BaseBashing, BaseKnife, BasePoleArm, BaseRanged, BaseSpear, BaseStaff, BaseSword, Fists

(ctor) BaseMeleeWeapon( Serial serial )
(ctor) BaseMeleeWeapon( int minDamage, int maxDamage, int speed, int hitSound, int missSound, int maxRange, SkillName skill, WeaponType type, WeaponAnimation animation, int itemID, Layer layer )
virtual int AbsorbDamage( Mobile attacker, Mobile defender, int damage )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )