Back to Server

IWeapon

Derived Types: Axe, Bardiche, BaseAxe, BaseBashing, BaseKnife, BaseMeleeWeapon, BasePoleArm, BaseRanged, BaseSpear, BaseStaff, BaseSword, BaseWeapon, BattleAxe, BlackStaff, Bow, Broadsword, ButcherKnife, Cleaver, Club, Crossbow, Cutlass, Dagger, DoubleAxe, ExecutionersAxe, Fists, GnarledStaff, Halberd, HammerPick, Hatchet, HeavyCrossbow, Katana, Kryss, LargeBattleAxe, Longsword, Mace, MagicWand, Maul, Pickaxe, Pitchfork, QuarterStaff, Scimitar, ShepherdsCrook, ShortSpear, SkinningKnife, SmithHammer, Spear, ThinLongsword, TwoHandedAxe, VikingSword, WarAxe, WarFork, WarHammer, WarMace

int MaxRange( get; )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )