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BaseDoor : Item, IEntity, IPoint3D, IPoint2D, ILockable, ITelekinesisable

Derived Types: BarredMetalDoor, DarkWoodDoor, DarkWoodGate, IronGate, LightWoodDoor, LightWoodGate, MediumWoodDoor, MetalDoor, MetalDoor2, PortcullisEW, PortcullisNS, RattanDoor, SecretDungeonDoor, SecretLightWoodDoor, SecretStoneDoor1, SecretStoneDoor2, SecretStoneDoor3, SecretWoodenDoor, StrongWoodDoor

Nested Types: InternalTimer

(static) void EventSink_OpenDoorMacroUsed( OpenDoorMacroEventArgs args )
(static) Point3D GetOffset( DoorFacing facing )
(static) void Initialize()
(ctor) BaseDoor( Serial serial )
(ctor) BaseDoor( int closedID, int openedID, int openedSound, int closedSound, Point3D offset )
int ClosedID( get; set; )
int ClosedSound( get; set; )
uint KeyValue( get; set; )
BaseDoor Link( get; set; )
bool Locked( get; set; )
Point3D Offset( get; set; )
bool Open( get; set; )
int OpenedID( get; set; )
int OpenedSound( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void OnTelekinesis( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual void Use( Mobile from )