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IWeapon
Derived Types:
Axe
,
Bardiche
,
BaseAxe
,
BaseBashing
,
BaseKnife
,
BaseMeleeWeapon
,
BasePoleArm
,
BaseRanged
,
BaseSpear
,
BaseStaff
,
BaseSword
,
BaseWeapon
,
BattleAxe
,
BlackStaff
,
Bow
,
Broadsword
,
ButcherKnife
,
Cleaver
,
Club
,
Crossbow
,
Cutlass
,
Dagger
,
DoubleAxe
,
ExecutionersAxe
,
Fists
,
GnarledStaff
,
Halberd
,
HammerPick
,
Hatchet
,
HeavyCrossbow
,
Katana
,
Kryss
,
LargeBattleAxe
,
Longsword
,
Mace
,
MagicWand
,
Maul
,
Pickaxe
,
Pitchfork
,
QuarterStaff
,
Scimitar
,
ShepherdsCrook
,
ShortSpear
,
SkinningKnife
,
SmithHammer
,
Spear
,
ThinLongsword
,
TwoHandedAxe
,
VikingSword
,
WarAxe
,
WarFork
,
WarHammer
,
WarMace
int
MaxRange(
get
; )
virtual
TimeSpan OnSwing(
Mobile
attacker,
Mobile
defender )