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SpellScroll : Item, IEntity, IPoint3D, IPoint2D

Derived Types: AgilityScroll, ArchCureScroll, ArchProtectionScroll, BladeSpiritsScroll, BlessScroll, ChainLightningScroll, ClumsyScroll, CreateFoodScroll, CunningScroll, CureScroll, CurseScroll, DispelFieldScroll, DispelScroll, EarthquakeScroll, EnergyBoltScroll, EnergyFieldScroll, EnergyVortexScroll, ExplosionScroll, FeeblemindScroll, FireballScroll, FireFieldScroll, FlamestrikeScroll, GateTravelScroll, GreaterHealScroll, HarmScroll, HealScroll, IncognitoScroll, InvisibilityScroll, LightningScroll, MagicArrowScroll, MagicLockScroll, MagicReflectScroll, MagicTrapScroll, MagicUnTrapScroll, ManaDrainScroll, ManaVampireScroll, MarkScroll, MassCurseScroll, MassDispelScroll, MeteorSwarmScroll, MindBlastScroll, NightSightScroll, ParalyzeFieldScroll, ParalyzeScroll, PoisonFieldScroll, PoisonScroll, PolymorphScroll, ProtectionScroll, ReactiveArmorScroll, RecallScroll, ResurrectionScroll, RevealScroll, StrengthScroll, SummonAirElementalScroll, SummonCreatureScroll, SummonDaemonScroll, SummonEarthElementalScroll, SummonFireElementalScroll, SummonWaterElementalScroll, TelekinisisScroll, TeleportScroll, UnlockScroll, WallOfStoneScroll, WeakenScroll

(ctor) SpellScroll( Serial serial )
(ctor) SpellScroll( int spellID, int itemID )
(ctor) SpellScroll( int spellID, int itemID, int amount )
int SpellID( get; )
virtual void Deserialize( GenericReader reader )
virtual Item Dupe( int amount )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )