Back to Server.Items

HeavyCrossbow : BaseRanged, IEntity, IPoint3D, IPoint2D, IWeapon

(ctor) HeavyCrossbow()
(ctor) HeavyCrossbow( Serial serial )
int EffectID( get; )
virtual void Deserialize( GenericReader reader )
virtual bool OnFired( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )