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Beverage : Item, IEntity, IPoint3D, IPoint2D, IHued

Derived Types: BottleAle, BottleLiquor, BottleWine, GlassCider, GlassLiquor, GlassMilk, GlassWater, GlassWine, MugAle, PitcherAle, PitcherCider, PitcherLiquor, PitcherWine

(static) bool FillBAC( Mobile from, int alcoholFactor )
(static) bool FillThirst( Mobile from, int fillFactor )
(ctor) Beverage( Serial serial )
(ctor) Beverage( int itemID )
int AlcoholFactor( get; set; )
int FillFactor( get; set; )
Poison Poison( get; set; )
virtual void Deserialize( GenericReader reader )
void Drink( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )