Back to Server.Misc

NotorietyHandlers

(static) bool CheckAggressed( ArrayList list, Mobile target )
(static) bool CheckAggressor( ArrayList list, Mobile target )
(static) bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
(static) int CorpseNotoriety( Mobile source, Corpse target )
(static) Guild GetGuildFor( Guild def, Mobile m )
(static) void Initialize()
(static) bool IsPet( BaseCreature c )
(static) bool IsSummoned( BaseCreature c )
(static) int MobileNotoriety( Mobile source, Mobile target )
(ctor) NotorietyHandlers()