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Timer

Derived Types: AITimer, AnimTimer, AttackTimer, AttackTimer, AutokillTimer, AutoSave, AvengeTimer, AvengeTimer, CastTimer, CloseTimer, CombatTimer, DecayTimer, DelayTimer, DelayTimer, ExpireCombatantTimer, ExpireCriminalTimer, FishingTimer, FrozenTimer, GuardTimer, GuardTimer, HitsTimer, IdleTimer, IdleTimer, InternalDelayTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, KickTimer, LightCycleTimer, LogoutTimer, ManaTimer, MoveDelayTimer, MoveTimer, NightSightTimer, ParalyzedTimer, PoisonTimer, SpellDamageTimer, SpiritSpeakTimer, StamTimer, StatusPage, TeleportTimer, TrackTimer, TreasureResetTimer, UnsummonTimer, WarmodeTimer, WelcomeTimer

Nested Types: TimerThread

(static) Queue Queue( get; )
(static) void Slice()
(ctor) Timer( TimeSpan delay )
(ctor) Timer( TimeSpan delay, TimeSpan interval )
(ctor) Timer( TimeSpan delay, TimeSpan interval, int count )
TimeSpan Delay( get; set; )
TimeSpan Interval( get; set; )
TimerPriority Priority( get; set; )
bool Running( get; set; )
virtual void OnTick()
void Start()
void Stop()