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Corpse : Container, IEntity, IPoint3D, IPoint2D, IHued

Nested Types: InternalTimer

(ctor) Corpse( Serial serial )
(ctor) Corpse( Mobile owner, ArrayList equipItems )
AccessLevel AccessLevel( get; )
ArrayList Aggressors( get; )
bool Criminal( get; )
ArrayList EquipItems( get; )
Guild Guild( get; )
int Kills( get; )
Mobile Owner( get; )
virtual void Deserialize( GenericReader reader )
bool IsCriminalAction( Mobile from )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnItemLifted( Mobile from, Item item )
virtual void OnItemUsed( Mobile from, Item item )
virtual void OnSingleClick( Mobile from )
virtual void SendInfoTo( NetState state )
virtual void Serialize( GenericWriter writer )