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Target

Derived Types: AddTarget, AIControlMobileTarget, BankTarget, BladedItemTarget, ClientTarget, ClothingBlessTarget, CoOwnerTarget, CopyTarget, DeleteItemByLayerTarget, DeleteTarget, DismountTarget, DupeTarget, FirewallTarget, FlipTarget, GetTarget, GuildRecruitTarget, HouseBanTarget, HouseFriendTarget, HouseKickTarget, HouseOwnerTarget, IncXYZTarget, InternalFirstTarget, InternalMusicTarget, InternalMusicTarget, InternalSecondTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTargetPoison, KickBanTarget, KillResTarget, LockdownTarget, MoveTarget, MultiTarget, NewXYZTarget, NightSightTarget, PickMoveTarget, PrivSoundTarget, PropsTarget, SecureTarget, SetBlessedTarget, SetHiddenTarget, SetObjectTarget, SetTarget, SkillsTarget, SkillTarget, StealingTarget, StuckMenuTarget, TeleportTarget, TileTarget, UnlockTarget, WipeTarget

(static) void Cancel( Mobile m )
(ctor) Target( int range, bool allowGround, TargetFlags flags )
bool AllowGround( get; set; )
bool AllowNonlocal( get; set; )
bool CheckLOS( get; set; )
TargetFlags Flags( get; set; )
int Range( get; set; )
int TargetID( get; )
void Cancel( Mobile from, TargetCancelType type )
virtual Packet GetPacket()
void Invoke( Mobile from, object targeted )
virtual void OnCantSeeTarget( Mobile from, object targeted )
virtual void OnNonlocalTarget( Mobile from, object targeted )
virtual void OnTarget( Mobile from, object targeted )
virtual void OnTargetCancel( Mobile from, TargetCancelType cancelType )
virtual void OnTargetDeleted( Mobile from, object targeted )
virtual void OnTargetFinish( Mobile from )
virtual void OnTargetInSecureTrade( Mobile from, object targeted )
virtual void OnTargetOutOfRange( Mobile from, object targeted )
virtual void OnTargetUntargetable( Mobile from, object targeted )