(static) int BodyWeight( get; set; )
(static) TimeSpan DefaultHitsRate( get; set; )
(static) TimeSpan DefaultManaRate( get; set; )
(static) TimeSpan DefaultStamRate( get; set; )
(static) IWeapon DefaultWeapon( get; set; )
(static) char[] GhostChars( get; set; )
(static) RegenRateHandler HitsRegenRateHandler( get; set; )
(static) TimeSpan LongTermMurderDecayRate( get; set; )
(static) RegenRateHandler ManaRegenRateHandler( get; set; )
(static) TimeSpan ShortTermMurderDecayRate( get; set; )
(static) SkillCheckDirectHandler SkillCheckDirectHandler( get; set; )
(static) SkillCheckFactorHandler SkillCheckFactorHandler( get; set; )
(static) SkillCheckHandler SkillCheckHandler( get; set; )
(static) RegenRateHandler StamRegenRateHandler( get; set; )
(static) string GetAccessLevelName( AccessLevel level )
(static) TimeSpan GetHitsRegenRate( Mobile m )
(static) TimeSpan GetManaRegenRate( Mobile m )
(static) TimeSpan GetStamRegenRate( Mobile m )
(static) void ProcessDeltaQueue()
(ctor) Mobile()
(ctor) Mobile( Serial serial )
AccessLevel AccessLevel( get; set; )
Account Account( get; set; )
ArrayList Aggressed( get; )
ArrayList Aggressors( get; )
bool Alive( get; )
int AllowedStealthSteps( get; set; )
double ArmorRating( get; )
IArmor ArmsArmor( get; )
bool AutoPageNotify( get; set; )
int BAC( get; set; )
Container Backpack( get; )
BankBox BankBox( get; )
int BaseSoundID( get; set; )
Item Beard( get; )
bool Blessed( get; set; )
Body Body( get; set; )
int BodyValue( get; set; )
bool CanHearGhosts( get; set; )
bool CanSwim( get; set; )
bool CanTarget( get; )
IArmor ChestArmor( get; )
bool ClickTitle( get; )
Mobile Combatant( get; set; )
ContextMenu ContextMenu( get; set; )
Container Corpse( get; )
bool Criminal( get; set; )
bool Deleted( get; )
int Dex( get; set; )
StatLockType DexLock( get; set; )
Direction Direction( get; set; )
bool DisarmReady( get; set; )
bool DisplayGuildTitle( get; set; )
int EmoteHue( get; set; )
int Fame( get; set; )
bool Female( get; set; )
int Followers( get; set; )
int FollowersMax( get; set; )
bool Frozen( get; set; )
Guild Guild( get; set; )
Mobile GuildFealty( get; set; )
string GuildTitle( get; set; )
Item Hair( get; )
IArmor HandArmor( get; )
IArmor HeadArmor( get; )
bool Hidden( get; set; )
int Hits( get; set; )
int HitsMax( get; )
Item Holding( get; set; )
int Hue( get; set; )
int HuedItemID( get; )
int Hunger( get; set; )
int Int( get; set; )
StatLockType IntLock( get; set; )
ArrayList Items( get; )
int Karma( get; set; )
int Kills( get; set; )
string Language( get; set; )
DateTime LastMoveTime( get; set; )
IArmor LegsArmor( get; )
int LightLevel( get; set; )
Point3D Location( get; set; )
int MagicDamageAbsorb( get; set; )
int Mana( get; set; )
int ManaMax( get; )
Map Map( get; set; )
bool Meditating( get; set; )
int MeleeDamageAbsorb( get; set; )
IMount Mount( get; )
bool Mounted( get; )
string Name( get; set; )
int NameHue( get; set; )
IArmor NeckArmor( get; )
NetState NetState( get; set; )
DateTime NextActionTime( get; set; )
DateTime NextCombatTime( get; set; )
DateTime NextSkillTime( get; set; )
DateTime NextSpellTime( get; set; )
bool Paralyzed( get; set; )
object Party( get; set; )
bool Player( get; set; )
Poison Poison( get; set; )
bool Poisoned( get; )
string Profile( get; set; )
bool ProfileLocked( get; set; )
Prompt Prompt( get; set; )
bool Pushing( get; set; )
QuestArrow QuestArrow( get; set; )
int RawDex( get; set; )
int RawInt( get; set; )
int RawStatTotal( get; )
int RawStr( get; set; )
Region Region( get; )
Packet RemovePacket( get; )
Serial Serial( get; )
IArmor ShieldArmor( get; )
int ShortTermMurders( get; set; )
ArrayList SkillMods( get; )
Skills Skills( get; )
int SkillsCap( get; set; )
int SpeechHue( get; set; )
ISpell Spell( get; set; )
bool Squelched( get; set; )
int Stam( get; set; )
int StamMax( get; )
int StatCap( get; set; )
ArrayList StatMods( get; )
int Str( get; set; )
StatLockType StrLock( get; set; )
bool StunReady( get; set; )
Target Target( get; set; )
bool TargetLocked( get; set; )
int Thirst( get; set; )
string Title( get; set; )
int TotalGold( get; set; )
int TotalWeight( get; set; )
int VirtualArmor( get; set; )
int VirtualArmorMod( get; set; )
VirtueInfo Virtues( get; )
bool Warmode( get; set; )
IWeapon Weapon( get; )
int WhisperHue( get; set; )
int X( get; )
int Y( get; )
int YellHue( get; set; )
int Z( get; )
void AddItem( Item item )
void AddSkillMod( SkillMod mod )
void AddStatMod( StatMod mod )
bool AddToBackpack( Item item )
void AggressiveAction( Mobile aggressor )
void AggressiveAction( Mobile aggressor, bool criminal )
void Animate( int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay )
bool BeginAction( object toLock )
bool BeneficialCheck( Mobile target )
void BoltEffect( int hue )
bool CanBeBeneficial( Mobile target )
bool CanBeBeneficial( Mobile target, bool message )
bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
bool CanBeginAction( object toLock )
bool CanBeHarmful( Mobile target )
bool CanBeHarmful( Mobile target, bool message )
virtual bool CanBeRenamedBy( Mobile from )
virtual bool CanSee( Mobile m )
virtual bool CanSee( Item item )
virtual bool CanSee( object o )
bool CanUseStuckMenu()
bool CheckAlive()
bool CheckAlive( bool message )
virtual bool CheckEquip( Item item )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item )
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckNonlocalLift( Mobile from, Item item )
bool CheckSkill( SkillName skill, double chance )
bool CheckSkill( SkillName skill, double minSkill, double maxSkill )
bool CheckSkill( SkillName skill, double factor, double minSkill, double maxSkill )
virtual bool CheckSpellCast( ISpell spell )
void ClearHand( Item item )
void ClearHands()
void ClearQuestArrow()
void ClearScreen()
void ClearTarget()
bool CloseGump( Type type )
bool CloseGump( Type type, int buttonID )
bool CloseGump( Type type, int buttonID, bool throwOnOffline )
void CriminalAction( bool message )
void Damage( int amount )
void DelayChangeWarmode( bool value )
void Delete()
void Delta( MobileDelta flag )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
void DisruptiveAction()
void DoBeneficial( Mobile target )
void DoHarmful( Mobile target )
virtual void DoSpeech( string text, int[] keywords, MessageType type, int hue )
void DropHolding()
void Emote( int number )
void Emote( string text )
void Emote( int number, string args )
void Emote( string format, object[] args )
void EndAction( object toLock )
virtual bool EquipItem( Item item )
Item FindItemOnLayer( Layer layer )
void ForceRegionReEnter( bool Exit )
void Freeze( TimeSpan duration )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual int GetDeathSound()
Direction GetDirectionTo( Point3D p )
Direction GetDirectionTo( Point2D p )
Direction GetDirectionTo( IPoint2D p )
Direction GetDirectionTo( int x, int y )
double GetDistanceToSqrt( IPoint2D p )
double GetDistanceToSqrt( Mobile m )
double GetDistanceToSqrt( Point3D p )
virtual int GetHurtSound()
virtual int GetIdleSound()
int GetPacketFlags()
Item GetSpellbook( Type type )
StatMod GetStatMod( string name )
int GetStatOffset( StatType type )
bool HarmfulCheck( Mobile target )
bool HasFreeHand()
void Heal( int amount )
void InitStats( int str, int dex, int intel )
bool InLOS( object target )
bool InLOS( Mobile target )
bool InLOS( Point3D target )
bool InRange( Point2D p, int range )
bool InRange( Point3D p, int range )
bool InRange( IPoint2D p, int range )
void Internalize()
bool InternalOnMove( Direction d )
void InternalRemoveSkillMod( SkillMod mod )
void Kill()
void LaunchBrowser( string url )
void LocalOverheadMessage( MessageType type, int hue, int number )
void LocalOverheadMessage( MessageType type, int hue, bool ascii, string text )
void LocalOverheadMessage( MessageType type, int hue, int number, string args )
bool Move( Direction d )
void NonlocalOverheadMessage( MessageType type, int hue, int number )
void NonlocalOverheadMessage( MessageType type, int hue, int number, string args )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnCombatantChange()
virtual void OnDeath( Container c )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickCantSee( Mobile from )
virtual void OnDoubleClickDead( Mobile from )
virtual void OnDoubleClickOutOfRange( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragLift( Item item )
virtual bool OnEquip( Item item )
virtual void OnHelpRequest( Mobile from )
virtual void OnItemAdded( Item item )
virtual void OnItemLifted( Mobile from, Item item )
virtual void OnItemRemoved( Item item )
virtual void OnItemUsed( Mobile from, Item item )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange( Map oldMap )
virtual bool OnMove( Direction d )
virtual void OnMovement( Mobile m )
virtual bool OnMoveOff( Mobile m )
virtual bool OnMoveOver( Mobile m )
virtual void OnPaperdollRequest()
virtual void OnSaid( SpeechEventArgs e )
virtual void OnSingleClick( Mobile from )
virtual void OnSkillsQuery( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void OnSpellCast( ISpell spell )
virtual void OnStatsQuery( Mobile from )
virtual void OnSubItemAdded( Item item )
virtual void OnSubItemRemoved( Item item )
virtual void OnTargetChange()
void Paralyze( TimeSpan duration )
bool PlaceInBackpack( Item item )
void PlaySound( int soundID )
void PrivateOverheadMessage( MessageType type, int hue, int number, NetState state )
void PrivateOverheadMessage( MessageType type, int hue, int number, string args, NetState state )
void PrivateOverheadMessage( MessageType type, int hue, bool ascii, string text, NetState state )
void ProcessDelta()
void PublicOverheadMessage( MessageType type, int hue, int number )
void PublicOverheadMessage( MessageType type, int hue, bool ascii, string text )
void PublicOverheadMessage( MessageType type, int hue, int number, string args )
void PublicOverheadMessage( MessageType type, int hue, int number, AffixType affixType, string affix, string args )
void RemoveAggressed( Mobile aggressed )
void RemoveAggressor( Mobile aggressor )
void RemoveItem( Item item )
void RemoveSkillMod( SkillMod mod )
bool RemoveStatMod( string name )
void Resurrect()
void RevealingAction()
void Say( string text )
void Say( int number )
void Say( bool ascii, string text )
void Say( int number, string args )
void Say( string format, object[] args )
void Say( int number, AffixType type, string affix, string args )
void SayTo( Mobile to, int number )
void SayTo( Mobile to, string text )
void SayTo( Mobile to, int number, string args )
void SayTo( Mobile to, bool ascii, string text )
void SayTo( Mobile to, string format, object[] args )
void SayTo( Mobile to, bool ascii, string format, object[] args )
bool Send( Packet p )
bool Send( Packet p, bool throwOnOffline )
void SendAsciiMessage( string text )
void SendAsciiMessage( string format, object[] args )
void SendAsciiMessage( int hue, string text )
void SendAsciiMessage( int hue, string format, object[] args )
void SendEverything()
bool SendGump( Gump g )
bool SendGump( Gump g, bool throwOnOffline )
bool SendHuePicker( HuePicker p )
bool SendHuePicker( HuePicker p, bool throwOnOffline )
void SendIncomingPacket()
void SendLocalizedMessage( int number )
void SendLocalizedMessage( int number, string args )
void SendLocalizedMessage( int number, string args, int hue )
bool SendMenu( IMenu m )
bool SendMenu( IMenu m, bool throwOnOffline )
void SendMessage( string text )
void SendMessage( string format, object[] args )
void SendMessage( int hue, string text )
void SendMessage( int hue, string format, object[] args )
void SendRemovePacket()
void SendRemovePacket( bool everyone )
virtual void Serialize( GenericWriter writer )
void SetDirection( Direction dir )
void SetLocation( Point3D newLocation, bool isTeleport )
virtual string ToString()
void UpdateSkillMods()
void UsedStuckMenu()
bool UseSkill( int skillID )
bool UseSkill( SkillName name )
void ValidateSkillMods()
void Whisper( int number )
void Whisper( string text )
void Whisper( string format, object[] args )
void Whisper( int number, string args )
void Yell( string text )
void Yell( int number )
void Yell( string format, object[] args )
void Yell( int number, string args )