(static) int DefaultMaxItems( get; set; )
(static) int DefaultMaxWeight( get; set; )
(static) bool InTypeList( Item item, Type[] types )
(static) void RecurseConsumeUpTo( Item current, Type type, int amount, bool recurse, ref int consumed, Queue toDelete )
(static) Item RecurseFindItemByType( Item current, Type type, bool recurse )
(static) Item RecurseFindItemByType( Item current, Type[] types, bool recurse )
(static) void RecurseFindItemsByType( Item current, Type[] types, bool recurse, ArrayList list )
(static) void RecurseFindItemsByType( Item current, Type type, bool recurse, ArrayList list )
(ctor) Container( Serial serial )
(ctor) Container( int itemID, int gumpID, int defaultDropSound, Rectangle2D bounds )
Rectangle2D Bounds( get; set; )
int DefaultDropSound( get; set; )
int GumpID( get; set; )
int MaxItems( get; set; )
int MaxWeight( get; )
virtual bool CheckHold( Mobile m, Item item, bool message )
bool ConsumeTotal( Type type, int amount )
int ConsumeTotal( Type[] types, int[] amounts )
bool ConsumeTotal( Type type, int amount, bool recurse )
int ConsumeTotal( Type[] types, int[] amounts, bool recurse )
int ConsumeUpTo( Type type, int amount )
int ConsumeUpTo( Type type, int amount, bool recurse )
virtual void Deserialize( GenericReader reader )
void Destroy()
void DisplayTo( Mobile to )
void DropItem( Item dropped )
Item FindItemByType( Type type )
Item FindItemByType( Type[] types )
Item FindItemByType( Type[] types, bool recurse )
Item FindItemByType( Type type, bool recurse )
Item[] FindItemsByType( Type[] types )
Item[] FindItemsByType( Type type )
Item[] FindItemsByType( Type type, bool recurse )
Item[] FindItemsByType( Type[] types, bool recurse )
int GetAmount( Type type )
int GetAmount( Type[] types )
int GetAmount( Type[] types, bool recurse )
int GetAmount( Type type, bool recurse )
virtual int GetDroppedSound( Item item )
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickSecureTrade( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void OnSingleClick( Mobile from )
virtual void OnSnoop( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void SendFullItemsMessage( Mobile to, Item item )
virtual void SendFullWeightMessage( Mobile to, Item item )
virtual void Serialize( GenericWriter writer )
bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )