RandomMagicItem
(static) Item RandomArmor( get; )
(static) Item RandomAxe( get; )
(static) Item RandomBoneArmor( get; )
(static) Item RandomBow( get; )
(static) Item RandomChainmail( get; )
(static) Item RandomDaemonArmor( get; )
(static) Item RandomEquipment( get; )
(static) Item RandomHelmets( get; )
(static) Item RandomLeatherArmor( get; )
(static) Item RandomMace( get; )
(static) Item RandomPlatemail( get; )
(static) Item RandomPoleArm( get; )
(static) Item RandomRangerArmor( get; )
(static) Item RandomRingmail( get; )
(static) Item RandomShield( get; )
(static) Item RandomSpear( get; )
(static) Item RandomStaff( get; )
(static) Item RandomStuddedArmor( get; )
(static) Item RandomSword( get; )
(static) Item RandomWeapon( get; )
(static) Item RandomMagicArmor( BaseArmor Armor, int MinLevel, int MaxLevel )
(static) Item RandomMagicEquipment( int MinLevel, int MaxLevel )
(static) Item RandomMagicWeapon( BaseWeapon Weapon, int MinLevel, int MaxLevel )
(ctor) RandomMagicItem()