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HeavyCrossbow :
BaseRanged
,
IEntity
,
IPoint3D
,
IPoint2D
,
IHued
,
IWeapon
(
ctor
) HeavyCrossbow()
(
ctor
) HeavyCrossbow(
Serial
serial )
int
EffectID(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
bool
OnFired(
Mobile
attacker,
Mobile
defender )
virtual
void
Serialize(
GenericWriter
writer )