(static) CraftSystem CraftSystem( get; )
(ctor) DefBowFletching()
string GumpTitle( get; )
int GumpTitlePos( get; )
SkillName MainSkill( get; )
virtual bool CanCraft( Mobile from, BaseTool tool, Type itemType )
virtual void InitCraftList()
virtual void PlayCraftEffect( Mobile from )
virtual void PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality )