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Bandage : Item, IEntity, IPoint3D, IPoint2D, IHued, IDyable

Nested Types: InternalTarget, InternalTimer

(static) SkillName GetSkill( Mobile m )
(ctor) Bandage()
(ctor) Bandage( Serial serial )
(ctor) Bandage( int amount )
virtual void Deserialize( GenericReader reader )
virtual Item Dupe( int amount )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void Target( Mobile healer, Mobile target )