SpellHelper
(static) void AddStatBonus( Mobile caster, Mobile target, StatType type )
(static) void AddStatCurse( Mobile caster, Mobile target, StatType type )
(static) bool AdjustField( ref Point3D p, Map map, int height, bool mobsBlock )
(static) bool CheckCombat( Mobile m )
(static) bool CheckDungeon( IPoint3D loc, Mobile caster )
(static) bool CheckDungeon( Point3D loc, Mobile caster )
(static) bool CheckMulti( Point3D p, Map map )
(static) void CheckReflect( int circle, ref Mobile caster, ref Mobile target )
(static) void CheckReflect( int circle, Mobile caster, ref Mobile target )
(static) bool CheckTown( IPoint3D loc, Mobile caster )
(static) bool CheckTown( Point3D loc, Mobile caster )
(static) void Damage( Spell spell, Mobile target, double damage )
(static) TimeSpan GetDuration( Mobile caster )
(static) int GetOffset( Mobile caster )
(static) void GetSurfaceTop( ref IPoint3D p )
(static) bool IsDungeon( Point3D loc, Mobile caster )
(static) bool IsDungeon( IPoint3D loc, Mobile caster )
(static) bool IsTown( IPoint3D loc, Mobile caster )
(static) bool IsTown( Point3D loc, Mobile caster )
(static) void Summon( BaseCreature creature, Mobile caster, int sound, TimeSpan duration, bool scaleDuration, bool scaleStats )
(static) void Turn( Mobile from, object to )
(static) bool ValidIndirectTarget( Mobile from, Mobile to )
(ctor) SpellHelper()