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BaseArmor : Item, IEntity, IPoint3D, IPoint2D, IHued, IArmor

Derived Types: Bascinet, BaseShield, BoneArms, BoneChest, BoneGloves, BoneHelm, BoneLegs, ChainChest, ChainCoif, ChainLegs, CloseHelm, DaemonArms, DaemonChest, DaemonGloves, DaemonHelm, DaemonLegs, FemaleLeatherChest, FemalePlateChest, FemaleStuddedChest, Helmet, LeatherArms, LeatherBustierArms, LeatherCap, LeatherChest, LeatherGloves, LeatherGorget, LeatherLegs, LeatherShorts, LeatherSkirt, NorseHelm, OrcHelm, PlateArms, PlateChest, PlateGloves, PlateGorget, PlateHelm, PlateLegs, RangerArms, RangerChest, RangerGloves, RangerGorget, RangerLegs, RingmailArms, RingmailChest, RingmailGloves, RingmailLegs, StuddedArms, StuddedBustierArms, StuddedChest, StuddedGloves, StuddedGorget, StuddedLegs

(static) double[] ArmorScalars( get; set; )
(static) void ValidateMobile( Mobile m )
(ctor) BaseArmor( Serial serial )
(ctor) BaseArmor( int itemID, OreInfo Ore, int BaseRating, ArmorMaterialType Material, ArmorBodyType position )
bool AllowFemaleWearer( get; )
bool AllowMaleWearer( get; )
double ArmorRating( get; )
double ArmorScalar( get; )
int BaseArmorRating( get; set; )
ArmorBodyType BodyPosition( get; set; )
Mobile Crafter( get; set; )
int DexBonus( get; set; )
int DexRequirement( get; set; )
ArmorDurabilityLevel Durability( get; set; )
int HitPoints( get; set; )
bool Identified( get; set; )
int IntBonus( get; set; )
int IntRequirement( get; set; )
ArmorMaterialType MaterialType( get; set; )
int MaxHitPoints( get; set; )
ArmorMeditationAllowance MeditationAllowance( get; set; )
OreInfo OreType( get; set; )
ArmorProtectionLevel ProtectionLevel( get; set; )
ArmorQuality Quality( get; set; )
int StrBonus( get; set; )
int StrRequirement( get; set; )
virtual bool CanEquip( Mobile from )
virtual void Deserialize( GenericReader reader )
void Invalidate()
virtual void OnAdded( object parent )
virtual bool OnEquip( Mobile from )
virtual int OnHit( BaseWeapon weapon, int damageTaken )
virtual void OnRemoved( object parent )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )