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BaseLight : Item, IEntity, IPoint3D, IPoint2D, IHued

Derived Types: BaseEquipableLight, Brazier, BrazierTall, Candelabra, CandelabraStand, CandleLarge, CandleLong, CandleShort, CandleSkull, LampPost1, LampPost2, LampPost3, WallSconce, WallTorch

Nested Types: InternalTimer

(ctor) BaseLight( int itemID )
(ctor) BaseLight( Serial serial )
bool Burning( get; set; )
bool BurntOut( get; set; )
int BurntOutItemID( get; )
int BurntOutSound( get; )
TimeSpan Duration( get; set; )
int LitItemID( get; )
int LitSound( get; )
bool Protected( get; set; )
int UnlitItemID( get; )
int UnlitSound( get; )
void Burn()
virtual void Deserialize( GenericReader reader )
void DoTimer( TimeSpan delay )
void Douse()
void Ignite()
virtual void OnDoubleClick( Mobile from )
void PlayLitSound()
void PlayUnlitSound()
virtual void Serialize( GenericWriter writer )