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BaseBoard : Container, IEntity, IPoint3D, IPoint2D, IHued

Derived Types: Backgammon, Chessboard

Nested Types: DefaultEntry

(static) bool ValidateDefault( Mobile from, BaseBoard board )
(ctor) BaseBoard( Serial serial )
(ctor) BaseBoard( int itemID, int gumpID, Rectangle2D bounds )
TimeSpan DecayTime( get; )
void CreatePiece( BasePiece piece, int x, int y )
virtual void CreatePieces()
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragDropInto( Mobile from, Item dropped, Point3D point )
virtual void OnSingleClick( Mobile from )
void Reset()
virtual void Serialize( GenericWriter writer )