Guild
(static) Hashtable List( get; )
(static) Guild Find( int id )
(static) Guild FindByAbbrev( string abbr )
(static) Guild FindByName( string name )
(static) Guild[] Search( string find )
(ctor) Guild( int Id )
(ctor) Guild( Mobile leader, string name, string abbreviation )
string Abbreviation( get; set; )
ArrayList Accepted( get; )
ArrayList Allies( get; )
ArrayList Candidates( get; )
string Charter( get; set; )
bool Disbanded( get; )
ArrayList Enemies( get; )
Item Guildstone( get; set; )
int Id( get; )
DateTime LastFealty( get; set; )
Mobile Leader( get; set; )
ArrayList Members( get; )
string Name( get; set; )
Item Teleporter( get; set; )
GuildType Type( get; set; )
ArrayList WarDeclarations( get; )
ArrayList WarInvitations( get; )
string Website( get; set; )
void AddAlly( Guild g )
void AddEnemy( Guild g )
void AddMember( Mobile m )
void CalculateGuildmaster()
void Deserialize( GenericReader reader )
void Disband()
bool IsAlly( Guild g )
bool IsEnemy( Guild g )
bool IsMember( Mobile m )
bool IsWar( Guild g )
void RemoveAlly( Guild g )
void RemoveEnemy( Guild g )
void RemoveMember( Mobile m )
void Serialize( GenericWriter writer )