HarvestItem
(ctor) HarvestItem( int itemID, int minTotalRes, int maxTotalRes, SkillName skillName, double minSkill, double maxSkill, Type typeRes, int minAmount, int maxAmount, TimeSpan regenDelay, int localizedMessage )
int ItemID( get; )
int MaxAmount( get; )
double MaxSkill( get; )
int MaxTotalRes( get; )
int MinAmount( get; )
double MinSkill( get; )
int MinTotalRes( get; )
TimeSpan RegenDelay( get; )
SkillName SkillToMake( get; )
Type TypeRes( get; )
void Harvest( Mobile from, int ItemID, int X, int Y, int Z, HarvestSystem harvestSystem )
bool SkillCheck( Mobile from, HarvestUsed harvestUsed, HarvestSystem harvestSystem, ref Type ressource, ref int amount )