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TreasureMap : MapItem, IEntity, IPoint3D, IPoint2D, IHued

Nested Types: DigTarget, DigTimer

(static) Point2D GetRandomLocation()
(static) void LoadLocations()
(static) BaseCreature Spawn( int level )
(static) void Spawn( int level, Point3D p, Map map, Mobile target )
(ctor) TreasureMap( Serial serial )
(ctor) TreasureMap( int level, Map map )
Point2D ChestLocation( get; set; )
Map ChestMap( get; set; )
bool Completed( get; set; )
Mobile Decoder( get; set; )
int LabelNumber( get; )
int Level( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( Mobile from, ObjectPropertyList list )
void OnBeginDig( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )