(ctor) TreasureMapChest( Serial serial )
(ctor) TreasureMapChest( int level )
(ctor) TreasureMapChest( Mobile owner, int level )
bool CreateKey( get; )
DateTime DeleteTime( get; )
int Level( get; set; )
Mobile Owner( get; set; )
void AddItems( int[] amounts, Type[] types )
void BeginRemove( Mobile from )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item )
bool CheckLoot( Mobile m, bool criminalAction )
void ClearAmounts( int[] list )
virtual void Deserialize( GenericReader reader )
void EndRemove( Mobile from )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual bool IsAccessibleTo( Mobile m )
virtual void OnAfterDelete()
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void OnItemLifted( Mobile from, Item item )
virtual void Serialize( GenericWriter writer )