Objects

AbbatoirAddon()
AbbatoirDeed()
AddonComponent( int itemID )
AdminRobe()
Afro()
Afro( int hue )
AgapiteIngot()
AgapiteIngot( int amount )
AgapiteOre()
AgapiteOre( int amount )
AgilityPotion()
AgilityScroll()
AgilityScroll( int amount )
AirElemental()
Alchemist()
AlchemyBag()
AlchemyBag( int amount )
AlchemyStone()
Alligator()
Amber()
Amber( int amount )
Amethyst()
Amethyst( int amount )
AncientLich()
AncientWyrm()
AnimalTrainer()
AnkhEast()
AnkhWest()
Anvil()
AnvilComponent( int itemID )
AnvilEastAddon()
AnvilEastDeed()
AnvilSouthAddon()
AnvilSouthDeed()
Apple()
Apple( int amount )
ApplePie()
ArchCureScroll()
ArchCureScroll( int amount )
Architect()
ArchProtectionScroll()
ArchProtectionScroll( int amount )
ArcticOgreLord()
Armoire()
Armorer()
Arrow()
Arrow( int amount )
Axe()
Axle()
Axle( int amount )
AxleGears()
AxleGears( int amount )
Backgammon()
Backpack()
Bacon()
Bacon( int amount )
Bag()
BagOfingots()
BagOfingots( int amount )
BagOfReagents()
BagOfReagents( int amount )
Baker()
Balron()
BambooChair()
Banana()
Banana( int amount )
Bandage()
Bandage( int amount )
Bandana()
Bandana( int hue )
BankCheck( int worth )
Banker()
BarbedHides()
BarbedHides( int amount )
BarbedLeather()
BarbedLeather( int amount )
Bard()
Bardiche()
Barracoon()
BarredMetalDoor( DoorFacing facing )
Barrel()
BarrelHoops()
BarrelLid()
BarrelStaves()
BarrelTap()
Bascinet()
BaseBook( int itemID )
BaseBook( int itemID, int pageCount, bool writable )
BaseBook( int itemID, string title, string author, int pageCount, bool writable )
BaseEquipableLight( int itemID )
BaseLight( int itemID )
Basket()
BattleAxe()
Beetle()
Beetle( string name )
Betrayer()
BigFish()
BigFish( int amount )
Bird()
BlackBear()
BlackDyeTub()
BlackPearl()
BlackPearl( int amount )
Blacksmith()
BlackStaff()
BladedStaff()
BladeSpirits()
BladeSpiritsScroll()
BladeSpiritsScroll( int amount )
BlankScroll()
BlankScroll( int amount )
BlazeDyeTub()
BlessScroll()
BlessScroll( int amount )
Blood()
Blood( int itemID )
BloodElemental()
Bloodmoss()
Bloodmoss( int amount )
BloodPentagram()
BlueBook()
BlueBook( int pageCount, bool writable )
BlueBook( string title, string author, int pageCount, bool writable )
BlueSlateFloorCenter()
Boar()
Board()
Board( int amount )
BodySash()
BodySash( int hue )
Bogle()
Bogling()
BogThing()
Bolt()
Bolt( int amount )
BoltOfCloth()
BoltOfCloth( int amount )
Bone()
Bone( int amount )
BoneArms()
BoneChest()
BoneGloves()
BoneHarvester()
BoneHelm()
BoneKnight()
BoneLegs()
BoneMagi()
Bonnet()
Bonnet( int hue )
Boots()
Boots( int hue )
Bottle()
Bottle( int amount )
BottleAle()
BottleLiquor()
BottleWine()
Bow()
Bower()
BowlFlour()
Bowyer()
Brazier()
BrazierTall()
BreadLoaf()
BreadLoaf( int amount )
BrickHouseDeed()
BricksFloor1()
BricksFloor2()
Brigand()
Broadsword()
BronzeIngot()
BronzeIngot( int amount )
BronzeOre()
BronzeOre( int amount )
BronzeShield()
BrownBear()
BrownBook()
BrownBook( int pageCount, bool writable )
BrownBook( string title, string author, int pageCount, bool writable )
Buckler()
Bull()
BullFrog()
BunsHair()
BunsHair( int hue )
Butcher()
ButcherKnife()
Cabbage()
Cabbage( int amount )
Cake()
CakeMix()
Campfire()
Candelabra()
CandelabraStand()
Candle()
CandleLarge()
CandleLong()
CandleShort()
CandleSkull()
Cantaloupe()
Cantaloupe( int amount )
Cap()
Cap( int hue )
Carpenter()
Carrot()
Carrot( int amount )
CastleDeed()
Cat()
CaveFloorCenter()
CaveFloorEast()
CaveFloorNorth()
CaveFloorSouth()
CaveFloorWest()
Centaur()
ChainChest()
ChainCoif()
ChainLegs()
ChainLightningScroll()
ChainLightningScroll( int amount )
ChampionSkull( ChampionSkullType type )
ChampionSkullPlatform()
ChampionSpawn()
ChaosGuard()
ChaosShield()
CheckerBoard()
CheeseWedge()
CheeseWedge( int amount )
CheeseWheel()
CheeseWheel( int amount )
Chessboard()
Chicken()
ChickenLeg()
ChickenLeg( int amount )
Citrine()
Citrine( int amount )
Cleaver()
Cloak()
Cloak( int hue )
ClockFrame()
ClockFrame( int amount )
ClockParts()
ClockParts( int amount )
CloseHelm()
Cloth()
Cloth( int amount )
ClothingBlessDeed()
Club()
ClumsyScroll()
ClumsyScroll( int amount )
ClumsyWand()
Cobbler()
CobblestonesFloor()
Coconut()
Coconut( int amount )
CommodityDeed()
CompositeBow()
CoMWarHorse()
ContractOfEmployment()
CookedBird()
CookedBird( int amount )
CookieMix()
Cookies()
CopperIngot()
CopperIngot( int amount )
CopperOre()
CopperOre( int amount )
Corpser()
Cougar()
CounselorRobe()
CoveredChair()
Cow()
CreateFoodScroll()
CreateFoodScroll( int amount )
CrescentBlade()
Crossbow()
CunningScroll()
CunningScroll( int amount )
CurePotion()
CureScroll()
CureScroll( int amount )
CurseScroll()
CurseScroll( int amount )
Cutlass()
Cyclops()
Daemon()
DaemonArms()
DaemonChest()
DaemonGloves()
DaemonHelm()
DaemonLegs()
Dagger()
DarkSandstoneFloorN()
DarkSandstoneFloorW()
DarkWoodDoor( DoorFacing facing )
DarkWoodGate( DoorFacing facing )
DarkWoodHouseDoor( DoorFacing facing )
DarkWoodWall( DarkWoodWallTypes type )
Dates()
Dates( int amount )
DeadlyPoisonPotion()
DeathShroud()
DecorativeAxeNorth()
DecorativeAxeWest()
DecorativeBowNorth()
DecorativeBowWest()
DecorativeDAxeNorth()
DecorativeDAxeWest()
DecorativeShield1()
DecorativeShield10()
DecorativeShield11()
DecorativeShield2()
DecorativeShield3()
DecorativeShield4()
DecorativeShield5()
DecorativeShield6()
DecorativeShield7()
DecorativeShield8()
DecorativeShield9()
DecorativeShieldSword1North()
DecorativeShieldSword1West()
DecorativeShieldSword2North()
DecorativeShieldSword2West()
DecorativeSwordNorth()
DecorativeSwordWest()
DeepSeaSerpent()
DesertOstard()
DesertOstard( string name )
Diamond()
Diamond( int amount )
Dices()
DireWolf()
DispelFieldScroll()
DispelFieldScroll( int amount )
DispelScroll()
DispelScroll( int amount )
Dog()
Dolphin()
DoubleAxe()
DoubleBladedStaff()
Doublet()
Doublet( int hue )
Dough()
DovetailSaw()
DovetailSaw( int durability )
Dragon()
Drake()
Drawer()
DrawKnife()
DrawKnife( int durability )
DreadSpider()
Dressform()
Drums()
DullCopperIngot()
DullCopperIngot( int amount )
DullCopperOre()
DullCopperOre( int amount )
Dummy( AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed )
DummyAssassin()
DummyFence()
DummyHealer()
DummyMace()
DummyNox()
DummyStun()
DummySuper()
DummySword()
DummyTheif()
DupreSuit()
Dyes()
DyeTub()
Eagle()
EarthElemental()
EarthquakeScroll()
EarthquakeScroll( int amount )
Easle()
Efreet()
Eggs()
Eggshells()
ElderGazer()
Emerald()
Emerald( int amount )
EmptyBookcase()
EnergyBoltScroll()
EnergyBoltScroll( int amount )
EnergyFieldScroll()
EnergyFieldScroll( int amount )
EnergyVortex()
EnergyVortexScroll()
EnergyVortexScroll( int amount )
EtherealHorse()
EtherealLlama()
EtherealMount( int itemID, int mountID )
EtherealOstard()
EtherealWarrior()
Ettin()
EvilHealer()
EvilMage()
EvilMageLord()
EvilWanderingHealer()
Executioner()
ExecutionersAxe()
ExplosionPotion()
ExplosionScroll()
ExplosionScroll( int amount )
FancyArmoire()
FancyDrawer()
FancyDress()
FancyDress( int hue )
FancyShirt()
FancyShirt( int hue )
FancyWoodenChairCushion()
Feather()
Feather( int amount )
FeatheredHat()
FeatheredHat( int hue )
FeeblemindScroll()
FeeblemindScroll( int amount )
FeebleWand()
FemaleLeatherChest()
FemalePlateChest()
FemaleStuddedChest()
FieldStoneHouseDeed()
FireballScroll()
FireballScroll( int amount )
FireballWand()
FireElemental()
FireFieldScroll()
FireFieldScroll( int amount )
FireGargoyle()
FireSteed()
FireSteed( string name )
Fish()
Fish( int amount )
FishingPole()
FishSteak()
FishSteak( int amount )
FlamestrikeScroll()
FlamestrikeScroll( int amount )
FletcherTools()
FletcherTools( int durability )
FloppyHat()
FloppyHat( int hue )
FlourMillEastAddon()
FlourMillEastDeed()
FlourMillSouthAddon()
FlourMillSouthDeed()
FootStool()
ForestOstard()
ForestOstard( string name )
Forge()
ForgeComponent( int itemID )
FrenchBread()
FrenchBread( int amount )
FrenziedOstard()
FrenziedOstard( string name )
FriedEggs()
FriedEggs( int amount )
Froe()
Froe( int durability )
FrostOoze()
FrostSpider()
FrostTroll()
FullApron()
FullApron( int hue )
FullBookcase()
GamblingStone()
Gargoyle()
Garlic()
Garlic( int amount )
GateTravelScroll()
GateTravelScroll( int amount )
Gazer()
Gears()
Gears( int amount )
Ghoul()
GiantRat()
GiantSerpent()
GiantSpider()
GiantToad()
Ginseng()
Ginseng( int amount )
Glass()
GlassBottle()
GlassCider()
GlassLiquor()
GlassMilk()
GlassPitcher()
GlassWater()
GlassWine()
GMRobe()
GnarledStaff()
Goat()
Goatee()
Goatee( int hue )
Gold()
Gold( int amountFrom, int amountTo )
Gold( int amount )
GoldBeadNecklace()
GoldBracelet()
GoldEarrings()
GoldIngot()
GoldIngot( int amount )
GoldNecklace()
GoldOre()
GoldOre( int amount )
GoldRing()
Gorilla()
Grapes()
Grapes( int amount )
GreaterAgilityPotion()
GreaterCurePotion()
GreaterExplosionPotion()
GreaterHealPotion()
GreaterHealScroll()
GreaterHealScroll( int amount )
GreaterHealWand()
GreaterPoisonPotion()
GreaterStrengthPotion()
GreatHart()
GreenMarbleFloor()
GreyFlagstones()
GreyMarbleFloor()
GreySlateFloor()
GreyWolf()
GrizzlyBear()
Guardian()
GuildDeed()
GuildTeleporter()
HairDye()
HairStylist()
Halberd()
HalfApron()
HalfApron( int hue )
Ham()
Ham( int amount )
Hammer()
Hammer( int durability )
HammerPick()
HarmScroll()
HarmScroll( int amount )
HarmWand()
Harp()
Harpy()
Harrower()
HarrowerTentacles()
Hatchet()
Head()
Head( string name )
HeadlessOne()
Healer()
HealPotion()
HealScroll()
HealScroll( int amount )
HealWand()
HeaterShield()
HeavyCrossbow()
HellCat()
HellHound()
Helmet()
Herbalist()
Hides()
Hides( int amount )
Hind()
Hinge()
Hinge( int amount )
HolidayTreeDeed()
HoodedShroudOfShadows()
HoodedShroudOfShadows( int hue )
HordeMinion()
HornedHides()
HornedHides( int amount )
HornedLeather()
HornedLeather( int amount )
Horse()
Horse( string name )
IceElemental()
IceFiend()
IceSerpent()
IceSnake()
IDWand()
Imp()
IncognitoScroll()
IncognitoScroll( int amount )
IngotStone()
InnKeeper()
Inshave()
Inshave( int durability )
InvisibilityScroll()
InvisibilityScroll( int amount )
IronGate( DoorFacing facing )
IronGateShort( DoorFacing facing )
IronIngot()
IronIngot( int amount )
IronOre()
IronOre( int amount )
JackRabbit()
JarHoney()
JesterHat()
JesterHat( int hue )
JesterSuit()
JesterSuit( int hue )
Jeweler()
JointingPlane()
JointingPlane( int durability )
Jwilson()
Katana()
KeepDeed()
Keg()
Key()
Key( KeyType type )
Key( uint val )
Key( KeyType type, uint LockVal )
KhaldunSummoner()
KhaldunZealot()
Kilt()
Kilt( int hue )
Kindling()
Kindling( int amount )
Kirin()
Kirin( string name )
Kraken()
KrisnaHair()
KrisnaHair( int hue )
Kryss()
LadyPortrait1()
LadyPortrait2()
LambLeg()
LambLeg( int amount )
LampPost1()
LampPost2()
LampPost3()
Lance()
Lantern()
LapHarp()
LargeBattleAxe()
LargeBedEastAddon()
LargeBedEastDeed()
LargeBedSouthAddon()
LargeBedSouthDeed()
LargeBoat()
LargeBoatDeed()
LargeCrate()
LargeDragonBoat()
LargeDragonBoatDeed()
LargeEmptyPot()
LargeForgeEast()
LargeForgeEastAddon()
LargeForgeEastDeed()
LargeForgeSouthAddon()
LargeForgeSouthDeed()
LargeForgeWest()
LargeMarbleDeed()
LargePainting()
LargePatioDeed()
LargeSmithBOD()
LargeTable()
LavaLizard()
LavaSerpent()
LavaSnake()
Leather()
Leather( int amount )
LeatherArms()
LeatherBustierArms()
LeatherCap()
LeatherChest()
LeatherGloves()
LeatherGorget()
LeatherLegs()
LeatherShorts()
LeatherSkirt()
LeatherWorker()
LeftArm()
LeftLeg()
Lemon()
Lemon( int amount )
LesserCurePotion()
LesserExplosionPotion()
LesserHealPotion()
LesserPoisonPotion()
Lettuce()
Lettuce( int amount )
Lich()
LichLord()
LightningScroll()
LightningScroll( int amount )
LightningWand()
LightWoodDoor( DoorFacing facing )
LightWoodGate( DoorFacing facing )
Lime()
Lime( int amount )
Lizardman()
Llama()
Lockpick()
Lockpick( int amount )
Log()
Log( int amount )
LogCabinDeed()
LongBeard()
LongBeard( int hue )
LongHair()
LongHair( int hue )
LongPants()
LongPants( int hue )
Longsword()
LoomEastAddon()
LoomEastDeed()
LoomSouthAddon()
LoomSouthDeed()
LordBlackthorneSuit()
LordBritishSuit()
LordOaks()
Lute()
Mace()
Mage()
MagicArrowScroll()
MagicArrowScroll( int amount )
MagicArrowWand()
MagicLockScroll()
MagicLockScroll( int amount )
MagicReflectScroll()
MagicReflectScroll( int amount )
MagicTrapScroll()
MagicTrapScroll( int amount )
MagicUnTrapScroll()
MagicUnTrapScroll( int amount )
MagicWand()
ManaDrainScroll()
ManaDrainScroll( int amount )
ManaDrainWand()
ManaVampireScroll()
ManaVampireScroll( int amount )
MandrakeRoot()
MandrakeRoot( int amount )
ManPortrait1()
ManPortrait2()
MapItem()
MarbleFloor()
MarblePavers()
MarbleWorkshopDeed()
MarkScroll()
MarkScroll( int amount )
MassCurseScroll()
MassCurseScroll( int amount )
MassDispelScroll()
MassDispelScroll( int amount )
Maul()
MediumBoat()
MediumBoatDeed()
MediumCrate()
MediumDragonBoat()
MediumDragonBoatDeed()
MediumLongBeard()
MediumLongBeard( int hue )
MediumShortBeard()
MediumShortBeard( int hue )
MediumWoodDoor( DoorFacing facing )
Mephitis()
MessageInABottle()
MessageInABottle( int amount )
MetalChest()
MetalDoor( DoorFacing facing )
MetalDoor2( DoorFacing facing )
MetalGoldenChest()
MetalGoldenTreasureChest()
MetalHouseDoor( DoorFacing facing )
MetalKiteShield()
MetalShield()
MetalTreasureChest()
MeteorSwarmScroll()
MeteorSwarmScroll( int amount )
MinaxWarHorse()
MindBlastScroll()
MindBlastScroll( int amount )
Mohawk()
Mohawk( int hue )
Mongbat()
Moongate()
Moongate( bool bDispellable )
Moonstone( MoonstoneType type )
MortarPestle()
MortarPestle( int durability )
MouldingPlane()
MouldingPlane( int durability )
Muffins()
MugAle()
Mummy()
Mustache()
Mustache( int hue )
NameChangeDeed()
Necklace()
Neira()
Nightmare()
Nightmare( string name )
Nightshade()
Nightshade( int amount )
NightSightPotion()
NightSightScroll()
NightSightScroll( int amount )
Nightstand()
NorseHelm()
Ogre()
OgreLord()
Onion()
Onion( int amount )
OphidianArchmage()
OphidianKnight()
OphidianMage()
OphidianMatriarch()
OphidianWarrior()
Orc()
OrcBomber()
OrcBrute()
OrcCaptain()
OrcHelm()
OrcishLord()
OrcishMage()
OrderGuard()
OrderShield()
PackHorse()
PackLlama()
PageboyHair()
PageboyHair( int hue )
Panther()
ParalyzeFieldScroll()
ParalyzeFieldScroll( int amount )
ParalyzeScroll()
ParalyzeScroll( int amount )
Parrot()
Peach()
Peach( int amount )
PeachCobbler()
Pear()
Pear( int amount )
PentagramAddon()
PentagramDeed()
Pickaxe()
PicnicBasket()
Pig()
Pike()
PitcherAle()
PitcherCider()
PitcherLiquor()
PitcherMilk()
PitcherWater()
PitcherWine()
Pitchfork()
Pixie()
Pizza()
PlainDress()
PlainDress( int hue )
PlateArms()
PlateChest()
PlateGloves()
PlateGorget()
PlateHelm()
PlateLegs()
PoisonElemental()
PoisonFieldScroll()
PoisonFieldScroll( int amount )
PoisonPotion()
PoisonScroll()
PoisonScroll( int amount )
PolarBear()
PolymorphScroll()
PolymorphScroll( int amount )
PonyTail()
PonyTail( int hue )
PortcullisEW()
PortcullisNS()
PotionKeg()
PottedCactus()
PottedCactus1()
PottedCactus2()
PottedCactus3()
PottedCactus4()
PottedCactus5()
PottedPlant()
PottedPlant1()
PottedPlant2()
PottedTree()
PottedTree1()
Pouch()
PowerScroll( SkillName skill, double value )
PredatorHellCat()
ProtectionScroll()
ProtectionScroll( int amount )
Provisioner()
PublicMoongate()
Pumpkin()
Pumpkin( int amount )
QuarterStaff()
Quiche()
Rabbit()
RangerArms()
RangerChest()
RangerGloves()
RangerGorget()
RangerLegs()
Rat()
Ratman()
RatmanArcher()
RatmanMage()
RattanDoor( DoorFacing facing )
RawBird()
RawBird( int amount )
RawChickenLeg()
RawFishSteak()
RawFishSteak( int amount )
RawLambLeg()
RawLambLeg( int amount )
RawRibs()
RawRibs( int amount )
ReactiveArmorScroll()
ReactiveArmorScroll( int amount )
Reaper()
RecallRune()
RecallScroll()
RecallScroll( int amount )
ReceedingHair()
ReceedingHair( int hue )
RedBook()
RedBook( int pageCount, bool writable )
RedBook( string title, string author, int pageCount, bool writable )
RefreshPotion()
RegStone()
RepeatingCrossbow()
ResGate()
ResurrectionScroll()
ResurrectionScroll( int amount )
RevealScroll()
RevealScroll( int amount )
RewardCake()
Ribs()
Ribs( int amount )
RidableLlama()
RidableLlama( string name )
Ridgeback()
Ridgeback( string name )
RightArm()
RightLeg()
Rikktor()
RingmailArms()
RingmailChest()
RingmailGloves()
RingmailLegs()
RoastPig()
RoastPig( int amount )
Robe()
Robe( int hue )
RottingCorpse()
Ruby()
Ruby( int amount )
RuinedArmoire()
RuinedBookcase()
RuinedBooks()
RuinedChair()
RuinedClock()
RuinedDrawers()
RuinedFallenChairA()
RuinedFallenChairB()
RuinedPainting()
Runebook( int maxCharges )
Runebook()
SackFlour()
SackFlourOpen()
Sandals()
Sandals( int hue )
SandFlagstones()
SandstoneFloorN()
SandstoneFloorW()
SandstonePatioDeed()
Sapphire()
Sapphire( int amount )
Sausage()
Sausage( int amount )
SavageRidgeback()
SavageRidgeback( string name )
Saw()
Saw( int durability )
ScaledSwampDragon()
ScaledSwampDragon( string name )
Scales()
Scepter()
Scimitar()
Scissors()
Scorp()
Scorp( int durability )
Scorpion()
Scribe()
ScribeBag()
ScribeBag( int amount )
ScribesPen()
ScribesPen( int durability )
ScribeStone()
Scythe()
SeaHorse()
SeaHorse( string name )
SeaSerpent()
SecretDungeonDoor( DoorFacing facing )
SecretLightWoodDoor( DoorFacing facing )
SecretStoneDoor1( DoorFacing facing )
SecretStoneDoor2( DoorFacing facing )
SecretStoneDoor3( DoorFacing facing )
SecretWoodenDoor( DoorFacing facing )
SeerRobe()
Semidar()
SerpentineDragon()
Sewerrat()
SewingKit()
SewingKit( int durability )
Sextant()
SextantParts()
SextantParts( int amount )
Shade()
ShadowIronIngot()
ShadowIronIngot( int amount )
ShadowIronOre()
ShadowIronOre( int amount )
ShadowWisp()
ShadowWyrm()
Shaft()
Shaft( int amount )
Sheep()
ShepherdsCrook()
Shipwright()
Shirt()
Shirt( int hue )
Shoes()
Shoes( int hue )
ShortBeard()
ShortBeard( int hue )
ShortHair()
ShortHair( int hue )
ShortMusicStand()
ShortPants()
ShortPants( int hue )
ShortSpear()
Sign( SignType type, SignFacing facing )
Silvani()
SilverSerpent()
SilverSteed()
SilverSteed( string name )
SkeletalDragon()
SkeletalKnight()
SkeletalMage()
SkeletalMount()
SkeletalMount( string name )
Skeleton()
SkinningKnife()
Skirt()
Skirt( int hue )
SkullCap()
SkullCap( int hue )
Slime()
SLWarHorse()
SmallBedEastAddon()
SmallBedEastDeed()
SmallBedSouthAddon()
SmallBedSouthDeed()
SmallBoat()
SmallBoatDeed()
SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material )
SmallBOD()
SmallBrickHouseDeed()
SmallCrate()
SmallDragonBoat()
SmallDragonBoatDeed()
SmallEmptyPot()
SmallForgeAddon()
SmallForgeDeed()
SmallSmithBOD()
SmallTowerDeed()
SmithBag()
SmithBag( int amount )
SmithHammer()
SmithHammer( int durability )
SmithStone()
SmoothingPlane()
SmoothingPlane( int durability )
Snake()
SnowElemental()
SnowLeopard()
SOS()
SOS( int amount )
Spawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string creatureName )
Spawner( string creatureName )
Spawner()
Spear()
SpecialBeardDye()
SpecialFishingNet()
SpecialFishingNet( int amount )
SpecialHairDye()
SpectralArmour()
Spectre()
Spellbook()
SpellScroll( int spellID, int itemID )
SpellScroll( int spellID, int itemID, int amount )
SpidersSilk()
SpidersSilk( int amount )
SpinedHides()
SpinedHides( int amount )
SpinedLeather()
SpinedLeather( int amount )
SpinningwheelEastAddon()
SpinningwheelEastDeed()
SpinningwheelSouthAddon()
SpinningwheelSouthDeed()
Springs()
Springs( int amount )
Squash()
Squash( int amount )
StarRoomGate()
StarRoomGate( bool decays, Point3D loc, Map map )
StarRoomGate( bool decays )
StarSapphire()
StarSapphire( int amount )
StatCapScroll( int value )
Static( int itemID )
Static( int itemID, int count )
StoneGargoyle()
StoneHarpy()
StoneOvenEastAddon()
StoneOvenEastDeed()
StoneOvenSouthAddon()
StoneOvenSouthDeed()
StonePaversDark()
StonePaversLight()
StonePaversMedium()
StonePlasterHouseDeed()
StoneWorkshopDeed()
Stool()
StrawHat()
StrawHat( int hue )
StrengthPotion()
StrengthScroll()
StrengthScroll( int amount )
StrongBackpack()
StrongWoodDoor( DoorFacing facing )
StuddedArms()
StuddedBustierArms()
StuddedChest()
StuddedGloves()
StuddedGorget()
StuddedLegs()
Succubus()
SulfurousAsh()
SulfurousAsh( int amount )
SummonAirElementalScroll()
SummonAirElementalScroll( int amount )
SummonCreatureScroll()
SummonCreatureScroll( int amount )
SummonDaemonScroll()
SummonDaemonScroll( int amount )
SummonEarthElementalScroll()
SummonEarthElementalScroll( int amount )
SummonFireElementalScroll()
SummonFireElementalScroll( int amount )
SummonWaterElementalScroll()
SummonWaterElementalScroll( int amount )
Surcoat()
Surcoat( int hue )
SwampDragon()
SwampDragon( string name )
SweetDough()
Tailor()
TailorBag()
TailorBag( int amount )
TailorStone()
TallMusicStand()
TallStrawHat()
TallStrawHat( int hue )
Tambourine()
TambourineTassel()
TanBook()
TanBook( int pageCount, bool writable )
TanBook( string title, string author, int pageCount, bool writable )
Tapestry1N()
Tapestry2N()
Tapestry2W()
Tapestry3N()
Tapestry3W()
Tapestry4N()
Tapestry4W()
Tapestry5N()
Tapestry5W()
Tapestry6N()
Tapestry6W()
TavernKeeper()
TBWarHorse()
TelekinisisScroll()
TelekinisisScroll( int amount )
Teleporter()
Teleporter( Point3D pointDest, Map mapDest )
Teleporter( Point3D pointDest, Map mapDest, bool creatures )
TeleportScroll()
TeleportScroll( int amount )
Telescope()
TerathanAvenger()
TerathanDrone()
TerathanMatriarch()
TerathanWarrior()
ThatchedRoofCottageDeed()
ThickGrayStoneWall( ThickGrayStoneWallTypes type )
ThighBoots()
ThighBoots( int hue )
ThinBrickWall( ThinBrickWallTypes type )
ThinLongsword()
ThinStoneWall( ThinStoneWallTypes type )
Throne()
ThrowingDagger()
TimberWolf()
Tinker()
TinkerTools()
TinkerTools( int durability )
Titan()
Tongs()
Tongs( int durability )
Torch()
Torso()
TotalRefreshPotion()
Tourmaline()
Tourmaline( int amount )
TowerDeed()
TownCrier()
ToxicElemental()
TrashBarrel()
TreasureMap( int level, Map map )
TreasureMapChest( int level )
TricorneHat()
TricorneHat( int hue )
Troll()
Tunic()
Tunic( int hue )
TwoHandedAxe()
TwoPigTails()
TwoPigTails( int hue )
TwoStoryStonePlasterHouseDeed()
TwoStoryWoodPlasterHouseDeed()
UnbakedApplePie()
UnbakedPeachCobbler()
UnbakedQuiche()
UncookedPizza()
UnholyBone()
Unicorn()
Unicorn( string name )
UnlockScroll()
UnlockScroll( int amount )
ValoriteIngot()
ValoriteIngot( int amount )
ValoriteOre()
ValoriteOre( int amount )
Vandyke()
Vandyke( int hue )
VendorBackpack()
VeriteIngot()
VeriteIngot( int amount )
VeriteOre()
VeriteOre( int amount )
VikingSword()
VillaDeed()
VorpalBunny()
WallOfStoneScroll()
WallOfStoneScroll( int amount )
WallSconce()
WallTorch()
Walrus()
Wanderer()
WanderingHealer()
WarAxe()
WarFork()
WarHammer()
WarMace()
WarriorGuard()
WaterElemental()
Watermelon()
Watermelon( int amount )
WaterTroughEastAddon()
WaterTroughEastDeed()
WaterTroughSouthAddon()
WaterTroughSouthDeed()
WayPoint()
WeakenScroll()
WeakenScroll( int amount )
WeaknessWand()
Weaponsmith()
Weaver()
WhiteStoneWall( WhiteStoneWallTypes type )
WhiteWolf()
WhiteWyrm()
WideBrimHat()
WideBrimHat( int hue )
Wisp()
WizardsHat()
WizardsHat( int hue )
WomanPortrait1()
WomanPortrait2()
WoodDebris()
WoodenBench()
WoodenBowl()
WoodenBox()
WoodenChair()
WoodenChairCushion()
WoodenChest()
WoodenKiteShield()
WoodenShield()
WoodenThrone()
WoodenTreasureChest()
WoodHouseDeed()
WoodPlasterHouseDeed()
Wool()
Wool( int amount )
Wraith()
WritingTable()
Wyvern()
YewWoodTable()
Zombie()