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IWeapon

Derived Types: Axe, Bardiche, BaseAxe, BaseBashing, BaseKnife, BaseMeleeWeapon, BasePoleArm, BaseRanged, BaseSpear, BaseStaff, BaseSword, BaseWand, BaseWeapon, BattleAxe, BlackStaff, BladedStaff, BoneHarvester, Bow, Broadsword, ButcherKnife, Cleaver, Club, ClumsyWand, CompositeBow, CrescentBlade, Crossbow, Cutlass, Dagger, DoubleAxe, DoubleBladedStaff, ExecutionersAxe, FeebleWand, FireballWand, Fists, GnarledStaff, GreaterHealWand, Halberd, HammerPick, HarmWand, Hatchet, HealWand, HeavyCrossbow, IDWand, Katana, Kryss, Lance, LargeBattleAxe, LightningWand, Longsword, Mace, MagicArrowWand, MagicWand, ManaDrainWand, Maul, Pickaxe, Pike, Pitchfork, QuarterStaff, RepeatingCrossbow, Scepter, Scimitar, Scythe, ShepherdsCrook, ShortSpear, SkinningKnife, Spear, ThinLongsword, TwoHandedAxe, VikingSword, WarAxe, WarFork, WarHammer, WarMace, WeaknessWand

int MaxRange( get; )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )