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Gump

Derived Types: AnimalLoreGump, ClaimListGump, ClientGump, ConfirmDryDockGump, CraftGump, CraftGumpItem, EditSkillGump, GoGump, GuildChangeTypeGump, GuildCharterGump, GuildGump, GuildListGump, GuildmasterGump, GuildMobileListGump, GuildWarAdminGump, GuildWarGump, HairDyeGump, HelpGump, HouseDemolishGump, HouseGump, HouseListGump, HouseRemoveGump, HouseTransferGump, InternalGump, InternalGump, InternalGump, LargeBODGump, MessageSentGump, MoongateConfirmGump, MoongateGump, PageEntryGump, PageQueueGump, PlayerVendorBuyGump, PlayerVendorCustomizeGump, PlayerVendorOwnerGump, PolymorphGump, PropertiesGump, RemoveGump, ReportMurdererGump, ResurrectGump, RunebookGump, SetGump, SetPoint3DGump, SetSecureLevelGump, SetTimeSpanGump, SkillsGump, SmallBODGump, SpawnerGump, SpecialBeardDyeGump, SpecialHairDyeGump, StuckMenu, TCHelpGump, TrackWhatGump, TrackWhoGump, VirtueGump, VirtueInfoGump, VirtueStatusGump, WhoGump

(static) int GetTypeID( Type type )
(ctor) Gump( int x, int y )
bool Closable( get; set; )
bool Disposable( get; set; )
bool Dragable( get; set; )
bool Resizable( get; set; )
int Serial( get; set; )
int TypeID( get; )
int X( get; set; )
int Y( get; set; )
void Add( GumpEntry g )
void AddAlphaRegion( int x, int y, int width, int height )
void AddBackground( int x, int y, int width, int height, int gumpID )
void AddButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param )
void AddCheck( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
void AddGroup( int group )
void AddHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar )
void AddHtmlLocalized( int x, int y, int width, int height, int number, bool background, bool scrollbar )
void AddHtmlLocalized( int x, int y, int width, int height, int number, int color, bool background, bool scrollbar )
void AddImage( int x, int y, int gumpID )
void AddImage( int x, int y, int gumpID, int hue )
void AddImageTiled( int x, int y, int width, int height, int gumpID )
void AddItem( int x, int y, int itemID )
void AddItem( int x, int y, int itemID, int hue )
void AddLabel( int x, int y, int hue, string text )
void AddLabelCropped( int x, int y, int width, int height, int hue, string text )
void AddPage( int page )
void AddRadio( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText )
Packet Compile()
int Intern( string value )
void Invalidate()
virtual void OnResponse( NetState sender, RelayInfo info )
void Remove( GumpEntry g )
void SendTo( NetState state )