(ctor) Corpse( Serial serial )
(ctor) Corpse( Mobile owner, ArrayList equipItems )
AccessLevel AccessLevel( get; )
ArrayList Aggressors( get; )
bool Carved( get; set; )
bool Criminal( get; )
bool DisplaysContent( get; )
ArrayList EquipItems( get; )
Guild Guild( get; )
Mobile Killer( get; )
int Kills( get; )
ArrayList Looters( get; )
Mobile Owner( get; )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Carve( Mobile from, Item item )
virtual bool CheckContentDisplay( Mobile from )
virtual void Deserialize( GenericReader reader )
bool IsCriminalAction( Mobile from )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnItemLifted( Mobile from, Item item )
virtual void OnItemUsed( Mobile from, Item item )
virtual void OnSingleClick( Mobile from )
virtual void SendInfoTo( NetState state )
virtual void Serialize( GenericWriter writer )
void TurnToBones()