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CompositeBow : BaseRanged, IEntity, IPoint3D, IPoint2D, IHued, IWeapon

(ctor) CompositeBow()
(ctor) CompositeBow( Serial serial )
int EffectID( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
virtual void Deserialize( GenericReader reader )
virtual bool OnFired( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )