(static) bool CheckAccessible( Mobile m, Item item )
(static) bool HasAccountHouse( Mobile m )
(static) bool HasHouse( Mobile m )
(ctor) BaseHouse( Serial serial )
(ctor) BaseHouse( int multiID, Mobile owner, Rectangle2D[] rects, int MaxLockDown, int MaxSecure )
ArrayList Addons( get; )
Point3D BanLocation( get; set; )
ArrayList Bans( get; )
ArrayList CoOwners( get; )
bool Decays( get; )
ArrayList Doors( get; )
ArrayList Friends( get; )
int LockDownCount( get; )
ArrayList LockDowns( get; )
int MaxLockDowns( get; set; )
int MaxSecures( get; set; )
Mobile Owner( get; set; )
bool Public( get; set; )
Region Region( get; )
int SecureCount( get; )
ArrayList Secures( get; )
HouseSign Sign( get; set; )
void AddCoOwner( Mobile from, Mobile targ )
void AddDoor( BaseDoor door, int xoff, int yoff, int zoff )
BaseDoor AddEastDoor( int x, int y, int z )
BaseDoor AddEastDoor( int x, int y, int z, uint k )
BaseDoor AddEastDoor( bool wood, int x, int y, int z )
BaseDoor AddEastDoor( bool wood, int x, int y, int z, uint k )
void AddFriend( Mobile from, Mobile targ )
void AddSecure( Mobile m, Item item )
BaseDoor AddSouthDoor( int x, int y, int z )
BaseDoor AddSouthDoor( bool wood, int x, int y, int z )
BaseDoor AddSouthDoor( int x, int y, int z, uint k )
BaseDoor AddSouthDoor( bool wood, int x, int y, int z, uint k )
BaseDoor[] AddSouthDoors( int x, int y, int z )
BaseDoor[] AddSouthDoors( int x, int y, int z, uint k )
BaseDoor[] AddSouthDoors( bool wood, int x, int y, int z, bool inv )
BaseDoor[] AddSouthDoors( bool wood, int x, int y, int z, uint k )
void AddStrongBox( Mobile from )
void AddTrashBarrel( Mobile from )
void Ban( Mobile from, Mobile targ )
void BeginConfirmTransfer( Mobile from, Mobile to )
void ChangeLocks( Mobile m )
virtual void ChangeSignType( int itemID )
SecureAccessResult CheckSecureAccess( Mobile m, Item item )
bool CheckTransferPosition( Mobile from, Mobile to )
uint CreateKeys( Mobile m )
virtual void Deserialize( GenericReader reader )
void EndConfirmTransfer( Mobile from, Mobile to )
Guildstone FindGuildstone()
virtual HouseDeed GetDeed()
bool HasSecureAccess( Mobile m, SecureLevel level )
bool IsBanned( Mobile m )
bool IsCoOwner( Mobile m )
bool IsFriend( Mobile m )
bool IsLockedDown( Item i )
bool IsOwner( Mobile m )
bool IsSecure( Item item )
void Kick( Mobile from, Mobile targ )
void LockDown( Mobile m, Item item )
BaseDoor MakeDoor( bool wood, DoorFacing facing )
virtual void OnAfterDelete()
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
void Release( Mobile m, Item item )
void ReleaseSecure( Mobile m, Item item )
void RemoveBan( Mobile from, Mobile targ )
void RemoveCoOwner( Mobile from, Mobile targ )
void RemoveFriend( Mobile from, Mobile targ )
void RemoveKeys( Mobile m )
void RemoveLocks()
virtual void Serialize( GenericWriter writer )
void SetLockdown( Item i, bool locked )
void SetSign( int xoff, int yoff, int zoff )