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BaseWand : BaseBashing, IEntity, IPoint3D, IPoint2D, IHued, IWeapon

Derived Types: ClumsyWand, FeebleWand, FireballWand, GreaterHealWand, HarmWand, HealWand, IDWand, LightningWand, MagicArrowWand, ManaDrainWand, WeaknessWand

(ctor) BaseWand( Serial serial )
(ctor) BaseWand( WandEffect effect, int minCharges, int maxCharges )
int Charges( get; set; )
WandEffect Effect( get; set; )
void Cast( Spell spell )
void ConsumeCharge( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void DoWandTarget( Mobile from, object o )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual bool OnWandTarget( Mobile from, object o )
virtual void OnWandUse( Mobile from )
virtual void Serialize( GenericWriter writer )