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CharacterCreation

(static) void AddBackpack( Mobile m )
(static) void AddBeard( Mobile m, int itemID, int hue )
(static) void AddHair( Mobile m, int itemID, int hue )
(static) void AddPants( Mobile m, int pantsHue )
(static) void AddPowerScrolls( BankBox bank )
(static) void AddShirt( Mobile m, int shirtHue )
(static) void AddShoes( Mobile m )
(static) void AddSkillItems( SkillName skill )
(static) Mobile CreateMobile( Account a )
(static) void EquipItem( Item item )
(static) void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
(static) void FillBankAOS( Mobile m )
(static) void FillBankbox( Mobile m )
(static) void Initialize()
(static) Item MakeNewbie( Item item )
(static) Item MakePotionKeg( PotionEffect type, int hue )
(static) void PackInstrument()
(static) void PackItem( Item item )
(static) void PackScroll( int circle )
(static) void PlaceItemIn( Container parent, int x, int y, Item item )
(static) void SetName( Mobile m, string name )
(static) void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
(static) void SetStats( Mobile m, int str, int dex, int intel )
(static) bool ValidSkills( SkillNameValue[] skills )
(ctor) CharacterCreation()