CraftItem
(static) void AdjustSkillsValue( Mobile from, Type typeRes, CraftSystem craftSystem, ref double minSkill, ref double maxSkill )
(ctor) CraftItem( Type type, int groupName, string name )
(ctor) CraftItem( Type type, string groupName, string name )
(ctor) CraftItem( Type type, int groupName, int name )
int GroupNameNumber( get; )
string GroupNameString( get; )
int Hits( get; set; )
Type ItemType( get; )
int Mana( get; set; )
int NameNumber( get; )
string NameString( get; )
CraftResCol Ressources( get; )
CraftSkillCol Skills( get; )
int Stam( get; set; )
bool UseAllRes( get; set; )
void AddRes( Type type, string name, int amount )
void AddRes( Type type, int name, int amount )
void AddRes( Type type, int name, int amount, int localizedMessage )
void AddRes( Type type, string name, int amount, string strMessage )
void AddRes( Type type, string name, int amount, int localizedMessage )
void AddRes( Type type, int name, int amount, string strMessage )
void AddSkill( SkillName skillToMake, double minSkill, double maxSkill )
bool CheckSkills( Mobile from, Type typeRes, CraftSystem craftSystem, ref int quality, ref bool allRequiredSkills )
bool ConsumeAttributes( Mobile from, ref object message )
bool ConsumeRes( Mobile from, Type typeRes, CraftSystem craftSystem, ref int resHue, ref int maxAmount, ConsumeType consumeType, ref object message )
void Craft( Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, int selectedGroup, int resIndex )
double GetExceptionalChance( double chance )
double GetSuccessChance( Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills )