(ctor) MageAI( BaseCreature m )
bool SmartAI( get; )
bool CanDispel( Mobile m )
virtual Spell ChooseSpell( Mobile c )
virtual bool DoActionCombat()
virtual bool DoActionFlee()
virtual bool DoActionGuard()
virtual bool DoActionWander()
virtual Spell DoCombo( Mobile c )
virtual Spell DoDispel( Mobile toDispel )
Mobile FindDispelTarget( bool activeOnly )
virtual Spell GetRandomDamageSpell()
void OnFailedMove()
void ProcessTarget( Target targ )
void Run( Direction d )
void RunFrom( Mobile m )
void RunTo( Mobile m )
virtual double ScaleByMagery( double v )
virtual bool Think()