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BasePoleArm : BaseMeleeWeapon, IEntity, IPoint3D, IPoint2D, IHued, IWeapon, IUsesRemaining

Derived Types: Bardiche, Halberd, Scythe

(ctor) BasePoleArm( int itemID )
(ctor) BasePoleArm( Serial serial )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
HarvestSystem HarvestSystem( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual void OnDoubleClick( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )