Back to Server

IWeapon

Derived Types: Axe, AxeOfTheHeavens, Bardiche, BaseAxe, BaseBashing, BaseKnife, BaseMeleeWeapon, BasePoleArm, BaseRanged, BaseSpear, BaseStaff, BaseSword, BaseWand, BaseWeapon, BattleAxe, BlackStaff, BladedStaff, BladeOfInsanity, BladeOfTheRighteous, BoneCrusher, BoneHarvester, Bow, BreathOfTheDead, Broadsword, ButcherKnife, Cleaver, Club, ClumsyWand, CompositeBow, CrescentBlade, Crossbow, Cutlass, Dagger, DoubleAxe, DoubleBladedStaff, ExecutionersAxe, FeebleWand, FireballWand, FireworksWand, Fists, Frostbringer, GargoylesPickaxe, GnarledStaff, GreaterHealWand, Halberd, HammerPick, HarmWand, Hatchet, HealWand, HeavyCrossbow, IDWand, JukaBow, Katana, Kryss, Lance, LargeBattleAxe, LegacyOfTheDreadLord, LightningWand, Longsword, Mace, MagicArrowWand, MagicWand, ManaDrainWand, Maul, Pickaxe, Pike, Pitchfork, ProspectorsTool, QuarterStaff, RepeatingCrossbow, Scepter, Scimitar, Scythe, SerpentsFang, ShepherdsCrook, ShortSpear, SkinningKnife, Spear, StaffOfTheMagi, SturdyPickaxe, TheBeserkersMaul, TheDragonSlayer, TheTaskmaster, ThinLongsword, TitansHammer, TribalSpear, TwoHandedAxe, VikingSword, WarAxe, WarFork, WarHammer, WarMace, WeaknessWand, ZyronicClaw

int MaxRange( get; )
virtual void GetStatusDamage( Mobile from, out int min, out int max )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )