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Loot

(static) Type[] AosWeaponTypes( get; )
(static) Type[] ArmorTypes( get; )
(static) Type[] GemTypes( get; )
(static) Type[] JewelryTypes( get; )
(static) Type[] NecromancyScrollTypes( get; )
(static) Type[] NecroRegTypes( get; )
(static) Type[] PaladinScrollTypes( get; )
(static) Type[] PotionTypes( get; )
(static) Type[] RegTypes( get; )
(static) Type[] RegularScrollTypes( get; )
(static) Type[] ShieldTypes( get; )
(static) Type[] WeaponTypes( get; )
(static) Item Construct( Type[] types )
(static) Item Construct( Type[][] types )
(static) Item Construct( Type type )
(static) Item Construct( Type[] types, int index )
(static) BaseArmor RandomArmor()
(static) BaseArmor RandomArmorOrShield()
(static) Item RandomArmorOrShieldOrJewelry()
(static) Item RandomArmorOrShieldOrWeapon()
(static) Item RandomArmorOrShieldOrWeaponOrJewelry()
(static) Item RandomGem()
(static) BaseInstrument RandomInstrument()
(static) Item RandomNecromancyReagent()
(static) Item RandomPossibleReagent()
(static) Item RandomPotion()
(static) Item RandomReagent()
(static) SpellScroll RandomScroll( int minIndex, int maxIndex, SpellbookType type )
(static) BaseShield RandomShield()
(static) BaseWeapon RandomWeapon()
(static) Item RandomWeaponOrJewelry()
(ctor) Loot()