Back to Server.Mobiles

SwampDragon : BaseMount, IEntity, IPoint3D, IPoint2D, IHued, IMount

(ctor) SwampDragon()
(ctor) SwampDragon( string name )
(ctor) SwampDragon( Serial serial )
bool AutoDispel( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
int Scales( get; )
ScaleType ScaleType( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAttackSound()
virtual double GetControlChance( Mobile m )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void Serialize( GenericWriter writer )