(ctor) BaseClothing( Serial serial )
(ctor) BaseClothing( int itemID, Layer layer )
(ctor) BaseClothing( int itemID, Layer layer, int hue )
Mobile Crafter( get; set; )
bool PlayerConstructed( get; set; )
ClothingQuality Quality( get; set; )
virtual bool CheckPropertyConfliction( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnSingleClick( Mobile from )
virtual bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )