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BaseMount : BaseCreature, IEntity, IPoint3D, IPoint2D, IHued, IMount

Derived Types: BaseWarHorse, Beetle, DesertOstard, FireSteed, ForestOstard, FrenziedOstard, HellSteed, Horse, Kirin, Nightmare, RidableLlama, Ridgeback, SavageRidgeback, ScaledSwampDragon, SeaHorse, SilverSteed, SkeletalMount, SwampDragon, Unicorn

(static) void Dismount( Mobile m )
(ctor) BaseMount( Serial serial )
(ctor) BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed )
bool AllowFemaleRider( get; )
bool AllowMaleRider( get; )
int Hue( get; set; )
int ItemID( get; set; )
Mobile Rider( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void OnDelete()
virtual void OnDisallowedRider( Mobile m )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )