Back to Server.Items

TrophyDeed : Item, IEntity, IPoint3D, IPoint2D, IHued

(static) bool IsWall( int x, int y, int z, Map map )
(ctor) TrophyDeed( Serial serial )
(ctor) TrophyDeed( int westID, int northID, int deedNumber, int addonNumber )
int AddonNumber( get; set; )
int DeedNumber( get; set; )
int LabelNumber( get; )
int NorthID( get; set; )
int WestID( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )