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BaseClothing : Item, IEntity, IPoint3D, IPoint2D, IHued, IDyable, IScissorable

Derived Types: BaseCloak, BaseHat, BaseMiddleTorso, BaseOuterLegs, BaseOuterTorso, BasePants, BaseShirt, BaseShoes, BaseWaist

(ctor) BaseClothing( Serial serial )
(ctor) BaseClothing( int itemID, Layer layer )
(ctor) BaseClothing( int itemID, Layer layer, int hue )
Mobile Crafter( get; set; )
bool PlayerConstructed( get; set; )
ClothingQuality Quality( get; set; )
virtual bool CheckPropertyConfliction( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnSingleClick( Mobile from )
virtual bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )