Add | Usage: Add [<name> [params] [set {<propertyName> <value> ...}]] Modifiers: Multi, Self Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu. |
AddDoor | Usage: AddDoor Displays a menu from which you can interactively add doors. |
AddMenu | Usage: AddMenu [searchString] Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively. |
AddToPack | Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}] Modifiers: Global, Online, Region, Multi, Area, Self Adds an item by name to the backpack of a targeted player or npc. Optional constructor parameters. Optional set property list. |
AllSpells | Usage: AllSpells Completely fills a targeted spellbook with scrolls. |
Animate | Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay> Makes your character do a specified animation. |
Area | Usage: Area <command> [condition] Alias: Group Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects. |
Bank | Usage: Bank Opens the bank box of a given target. |
BCast | Usage: BCast <text> Aliases: B, BC Broadcasts a message to everyone online. |
ChainLink | Usage: ChainLink Chain-links two or more targeted doors together. |
CheckGuarded | Usage: CheckGuarded Returns a value indicating if the current region is guarded or not. |
Delete | Usage: Delete Alias: Remove Modifiers: Global, Region, Multi, Area Deletes a targeted item or mobile. Does not delete players. |
DesignInsert | Usage: DesignInsert Inserts multiple targeted items into a customizable houses design. |
Dismount | Usage: Dismount Modifiers: Global, Online, Region, Multi, Area, Self Forcefully dismounts a given target. |
Dupe | Usage: Dupe [amount] Dupes a targeted item. |
DupeInBag | Usage: DupeInBag <count> Dupes an item at it's current location (count) number of times. |
Flip | Usage: Flip Turns an item. |
GetFollowers | Usage: GetFollowers Teleports all pets of a targeted player to your location. |
GetSkill | Usage: GetSkill <name> Gets a skill value by name of a targeted mobile. |
GlobalLight | Usage: GlobalLight <value> Sets the current global light level. |
HWInfo | Usage: HWInfo Displays information about a targeted player's hardware. |
Immortal | Usage: Immortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true. |
Invul | Usage: Invul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to true. |
Kick | Usage: Kick Modifiers: Global, Online, Region, Multi, Area Disconnects a targeted player. |
Kill | Usage: Kill Modifiers: Global, Online, Region, Multi, Area, Self Kills a targeted player or npc. |
Link | Usage: Link Links two targeted doors together. |
Mortal | Usage: Mortal Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false. |
Move | Usage: Move Repositions a targeted item or mobile. |
NoInvul | Usage: NoInvul Modifiers: Global, Online, Region, Multi, Area, Self Sets the blessed property to false. |
OpenBrowser | Usage: OpenBrowser <url> Alias: OB Modifiers: Global, Online, Region, Multi, Area, Self Opens the web browser of a targeted player to a specified url. |
PrivSound | Usage: PrivSound <index> Modifiers: Global, Online, Region, Multi, Area, Self Plays a sound to a given target. |
Restock | Usage: Restock Modifiers: Global, Region, Multi, Area Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms. |
Resurrect | Usage: Resurrect Alias: Res Modifiers: Global, Online, Region, Multi, Area, Self Resurrects a targeted ghost. |
SetAllSkills | Usage: SetAllSkills <name> <value> Sets all skill values of a targeted mobile. |
SetSkill | Usage: SetSkill <name> <value> Sets a skill value by name of a targeted mobile. |
ShaveBeard | Usage: ShaveBeard Removes the beard of a targeted mobile. |
ShaveHair | Usage: ShaveHair Removes the hair of a targeted mobile. |
Sound | Usage: Sound <index> [toAll=true] Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you. |
Squelch | Usage: Squelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to true. |
Tile | Usage: Tile <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list. |
TileRXYZ | Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list. |
TileXYZ | Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list. |
TileZ | Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}] Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list. |
TownCriers | Usage: TownCriers Manages the global town crier list. |
Unsquelch | Usage: Unsquelch Modifiers: Global, Online, Region, Multi, Area, Self Sets the squelched property to false. |
ViewEquip | Usage: ViewEquip Lists equipment of a targeted mobile. From the list you can move, delete, or open props. |
ViewHouses | Usage: ViewHouses Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house. |
Wipe | Usage: Wipe Wipes all items and npcs in a targeted bounding box. |
WipeItems | Usage: WipeItems Wipes all items in a targeted bounding box. |
WipeMultis | Usage: WipeMultis Wipes all multis in a targeted bounding box. |
WipeNPCs | Usage: WipeNPCs Wipes all npcs in a targeted bounding box. |