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FleshRenderer : BaseCreature, IEntity, IPoint3D, IPoint2D, IHued

(ctor) FleshRenderer()
(ctor) FleshRenderer( Serial serial )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Uncalmable( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )