(static) void HideSpawnPoints_OnCommand( CommandEventArgs e )
(static) void Initialize()
(static) void ShowSpawnPoints_OnCommand( CommandEventArgs e )
(ctor) Spawner2()
(ctor) Spawner2( Serial serial )
(ctor) Spawner2( string creatureName )
(ctor) Spawner2( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, ArrayList creaturesName )
(ctor) Spawner2( int amount, int minDelay, int maxDelay, int team, int homeRange, string creatureName )
(ctor) Spawner2( string Name, int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, ArrayList creaturesName )
int Count( get; set; )
ArrayList CreaturesName( get; set; )
bool Group( get; set; )
int HomeRange( get; set; )
TimeSpan MaxDelay( get; set; )
TimeSpan MinDelay( get; set; )
string Name( get; set; )
TimeSpan NextSpawn( get; set; )
bool Running( get; set; )
int Team( get; set; )
WayPoint WayPoint( get; set; )
void AddCreature( string creatureName )
void BringToHome()
int CountCreatures( string creatureName )
void Defrag()
void DeleteCreature( string creatureName )
virtual void Deserialize( GenericReader reader )
void DoTimer()
void DoTimer( TimeSpan delay )
int GetCreatureMax( int index )
virtual void GetProperties( ObjectPropertyList list )
Point3D GetSpawnPosition()
void InitSpawn( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, ArrayList creaturesName )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
void OnTick()
void RemoveCreatures()
void RemoveCreatures( string creatureName )
void Respawn()
virtual void Serialize( GenericWriter writer )
void Spawn()
void Spawn( int index )
void Spawn( string creatureName )
void Start()
void Stop()