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BronzeElemental :
BaseCreature
,
IEntity
,
IPoint3D
,
IPoint2D
,
IHued
(
ctor
) BronzeElemental()
(
ctor
) BronzeElemental(
Serial
serial )
bool
AutoDispel(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
void
Serialize(
GenericWriter
writer )