Back to Server.Items

LockableContainer : TrapableContainer, IEntity, IPoint3D, IPoint2D, IHued, ITelekinesisable, ILockable, ILockpickable

Derived Types: BaseTreasureChest, LargeCrate, MarkContainer, MediumCrate, MetalBox, MetalChest, MetalGoldenChest, SmallCrate, TreasureMapChest, WoodenBox, WoodenChest

(ctor) LockableContainer( Serial serial )
(ctor) LockableContainer( int itemID )
bool DisplaysContent( get; )
uint KeyValue( get; set; )
bool Locked( get; set; )
int LockLevel( get; set; )
int MaxLockLevel( get; set; )
Mobile Picker( get; set; )
int RequiredSkill( get; set; )
virtual bool CheckContentDisplay( Mobile from )
virtual bool CheckLocked( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void LockPick( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void OnSnoop( Mobile from )
virtual void OnTelekinesis( Mobile from )
virtual void Serialize( GenericWriter writer )