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Timer

Derived Types: AITimer, AnimTimer, AttackTimer, AttackTimer, AutokillTimer, AutoManifestTimer, AutoSave, AvengeTimer, AvengeTimer, CastTimer, CloseTimer, CloseTimer, CombatTimer, DecayTimer, DecayTimer, DecayTimer, DeclineTimer, DelayCallTimer, DelayStateCallTimer, DelayTimer, DelayTimer, DelayTimer, DeleteTimer, DeleteTimer, DigTimer, DrainTimer, EffectTimer, EmptyTimer, ExpireAggressorsTimer, ExpireCombatantTimer, ExpireCriminalTimer, ExpirePolymorphTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, FixColumnTimer, FoodDecayTimer, FreeTimer, FrozenTimer, FurnitureTimer, GoodiesTimer, GoodiesTimer, GuardTimer, GumpTimer, HarvestSoundTimer, HarvestTimer, HeaveTimer, HitsTimer, IdleTimer, IdleTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer2, KickTimer, LightCycleTimer, LogoutTimer, LoyaltyTimer, ManaTimer, MoveDelayTimer, MoveTimer, MyRunUO, NightSightTimer, ParalyzedTimer, PayTimer, PoisonTimer, RejoinTimer, ResetEquipTimer, RestartTimer, SettleTimer, SliceTimer, SoundEffectTimer, SoundTimer, SpawnTimer, SpellDamageTimer, SpellDamageTimerAOS, SpinTimer, SpinTimer, SpiritSpeakTimer, StamTimer, StatusPage, TeleportTimer, TeleportTimer, TimeoutTimer, TrackTimer, TransformTimer, TreasureResetTimer, UnsummonTimer, UpdateAllTimer, WarmodeTimer, WarnTimer, WarnTimer2, WelcomeTimer

Nested Types: DelayCallTimer, DelayStateCallTimer, TimerThread

(static) int BreakCount( get; set; )
(static) Hashtable Profiles( get; )
(static) Queue Queue( get; )
(static) int QueueCountAtSlice( get; )
(static) TimerPriority ComputePriority( TimeSpan ts )
(static) Timer DelayCall( TimeSpan delay, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimerStateCallback callback, object state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, TimerStateCallback callback, object state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, int count, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback, object state )
(static) void DumpInfo( TextWriter tw )
(static) string FormatDelegate( Delegate callback )
(static) void Slice()
(ctor) Timer( TimeSpan delay )
(ctor) Timer( TimeSpan delay, TimeSpan interval )
(ctor) Timer( TimeSpan delay, TimeSpan interval, int count )
bool DefRegCreation( get; )
TimeSpan Delay( get; set; )
TimeSpan Interval( get; set; )
TimerPriority Priority( get; set; )
bool Running( get; set; )
TimerProfile GetProfile()
virtual void OnTick()
virtual void RegCreation()
void Start()
void Stop()
virtual string ToString()