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LordOaks : BaseChampion, IEntity, IPoint3D, IPoint2D, IHued

(ctor) LordOaks()
(ctor) LordOaks( Serial serial )
bool BardImmune( get; )
Poison PoisonImmune( get; )
ChampionSkullType SkullType( get; )
virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
void CheckQueen()
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )
void SpawnPixies( Mobile target )