(ctor) BaseVendor( Serial serial )
(ctor) BaseVendor( string title )
Container BuyPack( get; )
bool CanTeach( get; )
bool IsActiveBuyer( get; )
bool IsActiveSeller( get; )
bool IsActiveVendor( get; )
bool IsInvulnerable( get; )
DateTime LastRestock( get; set; )
NpcGuild NpcGuild( get; )
bool PlayerRangeSensitive( get; )
TimeSpan RestockDelay( get; )
ArrayList SBInfos( get; )
VendorShoeType ShoeType( get; )
bool ShowFameTitle( get; )
virtual void AddCustomContextEntries( Mobile from, ArrayList list )
virtual bool CanBeDamaged()
virtual void CapitalizeTitle()
virtual bool CheckGargoyle()
virtual void CheckMorph()
virtual bool CheckNecromancer()
virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
virtual void Deserialize( GenericReader reader )
virtual IBuyItemInfo[] GetBuyInfo()
virtual bool GetGender()
virtual int GetHairHue()
virtual TimeSpan GetNextBulkOrder( Mobile from )
virtual int GetRandomHue()
virtual int GetRandomNecromancerHue()
virtual IShopSellInfo[] GetSellInfo()
virtual int GetShoeHue()
virtual void InitBody()
virtual void InitOutfit()
virtual void InitSBInfo()
virtual bool IsValidBulkOrder( Item item )
void LoadSBInfo()
virtual bool OnBuyItems( Mobile buyer, ArrayList list )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange( Map oldMap )
virtual bool OnSellItems( Mobile seller, ArrayList list )
virtual int RandomBrightHue()
virtual void Restock()
virtual void SendPacksTo( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool SupportsBulkOrders( Mobile from )
virtual void TurnToGargoyle()
virtual void TurnToNecromancer()
virtual void VendorBuy( Mobile from )
virtual void VendorSell( Mobile from )