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World

Nested Types: GuildEntry, IEntityEntry, ItemEntry, MobileEntry, RegionEntry, SaveOption

(static) Hashtable Items( get; )
(static) bool Loaded( get; )
(static) string LoadingType( get; )
(static) Hashtable Mobiles( get; )
(static) bool Saving( get; )
(static) void AddItem( Item item )
(static) void AddMobile( Mobile m )
(static) void Broadcast( int hue, bool ascii, string text )
(static) void Broadcast( int hue, bool ascii, string format, object[] args )
(static) IEntity FindEntity( Serial serial )
(static) Item FindItem( Serial serial )
(static) Mobile FindMobile( Serial serial )
(static) void Load()
(static) bool OnDelete( object o )
(static) void RemoveItem( Item item )
(static) void RemoveMobile( Mobile m )
(static) void Save()
(static) void Save( bool message )
(static) void SaveGuilds()
(static) void SaveIndex( ArrayList list, string path )
(static) void SaveItems()
(static) void SaveMobiles()
(static) void SaveRegions()
(ctor) World()