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SpellScroll : Item, IEntity, IPoint3D, IPoint2D, IHued

Derived Types: AgilityScroll, AnimateDeadScroll, ArchCureScroll, ArchProtectionScroll, BladeSpiritsScroll, BlessScroll, BloodOathScroll, ChainLightningScroll, ClumsyScroll, CorpseSkinScroll, CreateFoodScroll, CunningScroll, CureScroll, CurseScroll, CurseWeaponScroll, DispelFieldScroll, DispelScroll, EarthquakeScroll, EnergyBoltScroll, EnergyFieldScroll, EnergyVortexScroll, EvilOmenScroll, ExplosionScroll, FeeblemindScroll, FireballScroll, FireFieldScroll, FlamestrikeScroll, GateTravelScroll, GreaterHealScroll, HarmScroll, HealScroll, HorrificBeastScroll, IncognitoScroll, InvisibilityScroll, LichFormScroll, LightningScroll, MagicArrowScroll, MagicLockScroll, MagicReflectScroll, MagicTrapScroll, MagicUnTrapScroll, ManaDrainScroll, ManaVampireScroll, MarkScroll, MassCurseScroll, MassDispelScroll, MeteorSwarmScroll, MindBlastScroll, MindRotScroll, NightSightScroll, PainSpikeScroll, ParalyzeFieldScroll, ParalyzeScroll, PoisonFieldScroll, PoisonScroll, PoisonStrikeScroll, PolymorphScroll, ProtectionScroll, ReactiveArmorScroll, RecallScroll, ResurrectionScroll, RevealScroll, StrangleScroll, StrengthScroll, SummonAirElementalScroll, SummonCreatureScroll, SummonDaemonScroll, SummonEarthElementalScroll, SummonFamiliarScroll, SummonFireElementalScroll, SummonWaterElementalScroll, TelekinisisScroll, TeleportScroll, UnlockScroll, VampiricEmbraceScroll, VengefulSpiritScroll, WallOfStoneScroll, WeakenScroll, WitherScroll, WraithFormScroll

(ctor) SpellScroll( Serial serial )
(ctor) SpellScroll( int spellID, int itemID )
(ctor) SpellScroll( int spellID, int itemID, int amount )
int SpellID( get; )
virtual void Deserialize( GenericReader reader )
virtual Item Dupe( int amount )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )