(static) int ComputeSkillTotal( Mobile m )
(static) void Disconnect( object state )
(static) void EventSink_Connected( ConnectedEventArgs e )
(static) void EventSink_Disconnected( DisconnectedEventArgs e )
(static) void Initialize()
(static) bool MovementThrottle_Callback( NetState ns )
(static) void OnLogin( LoginEventArgs e )
(static) void OnLogout( LogoutEventArgs e )
(ctor) PlayerMobile()
(ctor) PlayerMobile( Serial s )
bool AutoRenewInsurance( get; set; )
int AvailableResurrects( get; set; )
BOBFilter BOBFilter( get; )
bool ChangedMyRunUO( get; set; )
int CompassionGains( get; set; )
DesignContext DesignContext( get; set; )
Type EnemyOfOneType( get; set; )
PlayerFlag Flags( get; set; )
TimeSpan GameTime( get; )
bool Glassblowing( get; set; )
int HitsMax( get; )
ArrayList JusticeProtectors( get; set; )
bool KarmaLocked( get; set; )
DateTime LastCompassionLoss( get; set; )
DateTime LastEscortTime( get; set; )
DateTime LastJusticeLoss( get; set; )
DateTime LastSacrificeGain( get; set; )
DateTime LastSacrificeLoss( get; set; )
SkillName Learning( get; set; )
int Luck( get; )
int ManaMax( get; )
bool Masonry( get; set; )
DateTime NextCompassionDay( get; set; )
TimeSpan NextSmithBulkOrder( get; set; )
TimeSpan NextTailorBulkOrder( get; set; )
NpcGuild NpcGuild( get; set; )
TimeSpan NpcGuildGameTime( get; set; )
DateTime NpcGuildJoinTime( get; set; )
bool PagingSquelched( get; set; )
ArrayList PermaFlags( get; )
bool PublicMyRunUO( get; set; )
bool SandMining( get; set; )
TimeSpan SavagePaintExpiration( get; set; )
int StamMax( get; )
int StepsTaken( get; set; )
bool StoneMining( get; set; )
bool ToggleMiningStone( get; set; )
bool UseOwnFilter( get; set; )
bool UsesFastwalkPrevention( get; )
ArrayList VisibilityList( get; )
bool WaitingForEnemy( get; set; )
virtual bool AllowItemUse( Item item )
virtual bool AllowSkillUse( SkillName skill )
bool AntiMacroCheck( Skill skill, object obj )
virtual ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
void AutoRenewInventoryInsurance()
virtual bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
virtual bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
void CancelProtection()
void CancelRenewInventoryInsurance()
bool CanInsure( Item item )
virtual bool CanSee( Mobile m )
virtual bool CanSee( Item item )
virtual bool CheckContextMenuDisplay( IEntity target )
bool CheckInsuranceOnDeath( Item item )
virtual void CheckLightLevels( bool forceResend )
virtual bool CheckMovement( Direction d, out int newZ )
virtual void ComputeBaseLightLevels( out int global, out int personal )
virtual TimeSpan ComputeMovementSpeed( Direction dir )
Item CreateHair( bool hair, int id, int hue )
virtual void Damage( int amount, Mobile from )
virtual void Delta( MobileDelta flag )
void DeltaEnemies( Type oldType, Type newType )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual void GetContextMenuEntries( Mobile from, ArrayList list )
bool GetFlag( PlayerFlag flag )
virtual DeathMoveResult GetInventoryMoveResultFor( Item item )
virtual int GetMaxResistance( ResistanceType type )
virtual int GetMinResistance( ResistanceType type )
virtual DeathMoveResult GetParentMoveResultFor( Item item )
void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
void InternalRestoreHair( bool hair, ref int id, ref int hue )
void InvalidateMyRunUO()
virtual bool IsHarmfulCriminal( Mobile target )
void LeaveHouse()
virtual bool Move( Direction d )
virtual bool MutateSpeech( ArrayList hears, ref string text, ref object context )
virtual void OnAccessLevelChanged( AccessLevel oldLevel )
virtual bool OnBeforeDeath()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnDeath( Container c )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnFameChange( int oldValue )
virtual void OnGenderChanged( bool oldFemale )
virtual void OnGuildChange( Guild oldGuild )
virtual void OnGuildTitleChange( string oldTitle )
virtual void OnItemAdded( Item item )
virtual void OnItemRemoved( Item item )
virtual void OnKarmaChange( int oldValue )
virtual void OnKillsChange( int oldValue )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange( Map oldMap )
virtual void OnNetStateChanged()
virtual void OnRawStatChange( StatType stat, int oldValue )
virtual void OnSkillChange( SkillName skill, double oldBase )
virtual void OnSkillInvalidated( Skill skill )
virtual void OnSubItemAdded( Item item )
void ResetKillTime()
virtual void Resurrect()
virtual void RevealingAction()
void RevertHair()
virtual void Serialize( GenericWriter writer )
void SetFlag( PlayerFlag flag, bool value )
void SetHairMods( int hairID, int beardID )
virtual void SetLocation( Point3D loc, bool isTeleport )
void ToggleItemInsurance()
void ToggleItemInsurance_Callback( Mobile from, object obj )
void ValidateEquipment()
void ValidateEquipment_Sandbox()