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SummonedFireElemental : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHued, IComparable<Mobile>, ISerializable, IHonorTarget

(ctor) SummonedFireElemental()
(ctor) SummonedFireElemental( Serial serial )
double DispelDifficulty( get; )
double DispelFocus( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )