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DeathRobe : Robe, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHued, IComparable<Item>, ISerializable, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IArcaneEquip

(ctor) DeathRobe()
(ctor) DeathRobe( Serial serial )
bool DisplayLootType( get; )
virtual void Deserialize( GenericReader reader )
bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )