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DeathRobe :
Robe
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IHued
,
IComparable
<
Item
>,
ISerializable
,
IDyable
,
IScissorable
,
IFactionItem
,
ICraftable
,
IWearableDurability
,
IDurability
,
IArcaneEquip
(
ctor
) DeathRobe()
(
ctor
) DeathRobe(
Serial
serial )
bool
DisplayLootType(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
bool
Scissor(
Mobile
from,
Scissors
scissors )
virtual
void
Serialize(
GenericWriter
writer )