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BaseChampion : BaseCreature, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHued, IComparable<Mobile>, ISerializable, IHonorTarget

Derived Types: Barracoon, LordOaks, Mephitis, Neira, Rikktor, Semidar, Serado

Nested Types: GoodiesTimer

(static) void GivePowerScrollTo( Mobile m, PowerScroll ps )
(ctor) BaseChampion( Serial serial )
(ctor) BaseChampion( AIType aiType )
(ctor) BaseChampion( AIType aiType, FightMode mode )
ChampionSkullType SkullType( get; )
PowerScroll CreateRandomPowerScroll()
virtual void Deserialize( GenericReader reader )
void GivePowerScrolls()
virtual bool OnBeforeDeath()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )